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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Kurotowa" data-source="post: 7849046" data-attributes="member: 27957"><p>In the video linked above, Crawford call them "pain points". Pain and inconvenience don't equal challenge. They certainly don't equal fun. Sure, there's a certain masochistic satisfaction to withstanding and overcoming pain, but there's also great deal of relief from <em>making the pain stop</em>. And demanding that other people suffer pain because you had to is just cruel.</p><p></p><p>What makes D&D fun for me? Spending time with my friends. Playing out a character's story. Overcoming challenges both tactical and strategic. Pushing myself to be clever and imaginative and resourceful. What's not fun about playing D&D? Spending an hour staring at the Warlock spell list agonizing over what spell to optimally pick because I know I'll be stuck with that choice for the next ten months and I need to pick something that will actually come up in play, not like that Darkness spell I've cast all of zero times because I've never found myself in a solo situation where the Darkness + Devil's Sight combo can be of use.</p><p></p><p>Removing that isn't making the game easier. It's removing a frustration that gets in the way of having fun. It shifts my choice matrix from "Must pick the most broadly optimal spell at level up because I'm basically stuck with it" to "We hit the dungeon tomorrow, what information do I have to help me pick which one spell to sacrifice and which one spell to gain". Is that easier? I don't think so. It's less punishing for making a <em>wrong</em> choice, but it's also asking you to make choices more often. On the balance that sounds more fun to me.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7849046, member: 27957"] In the video linked above, Crawford call them "pain points". Pain and inconvenience don't equal challenge. They certainly don't equal fun. Sure, there's a certain masochistic satisfaction to withstanding and overcoming pain, but there's also great deal of relief from [I]making the pain stop[/I]. And demanding that other people suffer pain because you had to is just cruel. What makes D&D fun for me? Spending time with my friends. Playing out a character's story. Overcoming challenges both tactical and strategic. Pushing myself to be clever and imaginative and resourceful. What's not fun about playing D&D? Spending an hour staring at the Warlock spell list agonizing over what spell to optimally pick because I know I'll be stuck with that choice for the next ten months and I need to pick something that will actually come up in play, not like that Darkness spell I've cast all of zero times because I've never found myself in a solo situation where the Darkness + Devil's Sight combo can be of use. Removing that isn't making the game easier. It's removing a frustration that gets in the way of having fun. It shifts my choice matrix from "Must pick the most broadly optimal spell at level up because I'm basically stuck with it" to "We hit the dungeon tomorrow, what information do I have to help me pick which one spell to sacrifice and which one spell to gain". Is that easier? I don't think so. It's less punishing for making a [I]wrong[/I] choice, but it's also asking you to make choices more often. On the balance that sounds more fun to me. [/QUOTE]
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