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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Tony Vargas" data-source="post: 7849098" data-attributes="member: 996"><p>Hey, something we can agree on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The foundational 0e/1e take on the ranger got spellcasting around name level. But, it was still a case of "this archetype (Aragorn) did something besides hit things with a stick, we'll have to simulate that with spellcasting." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The focus on archery and TWFing was something that somehow got added too it, but it stuck pretty tenaciously and was foundational in 3e, which also made the Animal Companion & casting into things at very low level. 4e stripping away all the Aragorn, Grizzly Adams, and half-Druid-casting stuff, and focusing on just the TWF & Archery, with the nature-boy stuff limited to skills, was pretty radical. </p><p>Of course, everything in 4e was pretty radical for a cult-classic IP as tradition-bound as D&D.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7849098, member: 996"] Hey, something we can agree on. ;) The foundational 0e/1e take on the ranger got spellcasting around name level. But, it was still a case of "this archetype (Aragorn) did something besides hit things with a stick, we'll have to simulate that with spellcasting." ;) The focus on archery and TWFing was something that somehow got added too it, but it stuck pretty tenaciously and was foundational in 3e, which also made the Animal Companion & casting into things at very low level. 4e stripping away all the Aragorn, Grizzly Adams, and half-Druid-casting stuff, and focusing on just the TWF & Archery, with the nature-boy stuff limited to skills, was pretty radical. Of course, everything in 4e was pretty radical for a cult-classic IP as tradition-bound as D&D. [/QUOTE]
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