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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Hussar" data-source="post: 7849394" data-attributes="member: 22779"><p>The problem with melee clerics isn't so much about horning in on Paladins, but, rather that their attack cantrips are too good.</p><p></p><p>I mean, by 8th level, Sacred flame is doing 2d8 damage. That's easily equal to whatever melee attack the cleric is doing. Why bother having decent weapon proficiencies and good armor prof's if your ranged cantrips are flat out better? Never minding something like Toll the Dead which is dealing even more damage. </p><p></p><p>Having just played a Forge Priest out to 12th level, I quickly realized that even though I was a good tank, there was virtually no point in having magic weapons. My cantrips could do for free as much or more damage as my melee attacks. And, since Sacred Flame is a Dex Save, my odds of success were at least as good as flat out attacking.</p><p></p><p>I honestly think it would not hurt to give clerics a second attack at, say, 7th level, just to allow for the "melee combat" cleric archetype. Otherwise, you might as well be standing beside the wizard.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7849394, member: 22779"] The problem with melee clerics isn't so much about horning in on Paladins, but, rather that their attack cantrips are too good. I mean, by 8th level, Sacred flame is doing 2d8 damage. That's easily equal to whatever melee attack the cleric is doing. Why bother having decent weapon proficiencies and good armor prof's if your ranged cantrips are flat out better? Never minding something like Toll the Dead which is dealing even more damage. Having just played a Forge Priest out to 12th level, I quickly realized that even though I was a good tank, there was virtually no point in having magic weapons. My cantrips could do for free as much or more damage as my melee attacks. And, since Sacred Flame is a Dex Save, my odds of success were at least as good as flat out attacking. I honestly think it would not hurt to give clerics a second attack at, say, 7th level, just to allow for the "melee combat" cleric archetype. Otherwise, you might as well be standing beside the wizard. [/QUOTE]
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