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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Chaosmancer" data-source="post: 7849591" data-attributes="member: 6801228"><p>I'm not sure if you are fully thinking through the consequences of that nerf, especially the "no casting spells if you move" part. </p><p></p><p>The majority of classes have spellcasting, and a non-insignifigant portion of spells have short range, range self aoe, or range touch. This would further gut things like Spare the Dying or Cure Wounds, because the cleric running to the downed ally would then have to wait a turn to use those spells, meaning if it is 1 turn from them possibly dying, there is no point, you can't reach them in time. </p><p></p><p>I also wonder what happens to the wizard when someone gets close. An enemy ends there turn within 10 ft, that is dangerous so the wizard moves. Now they can't do anything except dodge (guess they could throw a dagger first?). If they move their normal speed, enemy moves 30 ft, ends within 10 ft and now we have a loop. Wizards dashes? Enemy dashes, back to the loop. </p><p></p><p>I just don't see any benefit to that, except making things more boring because no one will want to move. </p><p></p><p>Not to say I particularly like the Aim ability for cunning action, but I at least see value in the ability for some concepts.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7849591, member: 6801228"] I'm not sure if you are fully thinking through the consequences of that nerf, especially the "no casting spells if you move" part. The majority of classes have spellcasting, and a non-insignifigant portion of spells have short range, range self aoe, or range touch. This would further gut things like Spare the Dying or Cure Wounds, because the cleric running to the downed ally would then have to wait a turn to use those spells, meaning if it is 1 turn from them possibly dying, there is no point, you can't reach them in time. I also wonder what happens to the wizard when someone gets close. An enemy ends there turn within 10 ft, that is dangerous so the wizard moves. Now they can't do anything except dodge (guess they could throw a dagger first?). If they move their normal speed, enemy moves 30 ft, ends within 10 ft and now we have a loop. Wizards dashes? Enemy dashes, back to the loop. I just don't see any benefit to that, except making things more boring because no one will want to move. Not to say I particularly like the Aim ability for cunning action, but I at least see value in the ability for some concepts. [/QUOTE]
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