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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Bacon Bits" data-source="post: 7849839" data-attributes="member: 6777737"><p>I really disagree.</p><p></p><p>Infinite hide tricks strains hide beyond the breaking point of credibility. The problem with hide is that players keep doing it in the same spot over and over again and getting the same benefit. That's absurd. If you take arrow fire from a tower 150 feet away, you're not going to be surprised when that arrow fire keeps coming just because the guy is trying to be quiet after he ducks behind a merlon. It's not reasonable to keep allowing someone who ducks behind the same wall to keep hiding and getting the same benefit. It's even worse when it's a Halfling hiding behind another PC. Where do the NPCs think the Halfling is? Exactly where he is!</p><p></p><p>The rules on hiding and stealth are -- almost literally -- "your DM should do what makes the most sense in the real world." And then they give you two races (wood elf, halfling) and a class (rogue) that explicitly do things that don't make sense in the real world.</p><p></p><p>It's not quite bag of rats or peasant railgun awful, but it's still a stupid mechanic. Breaking the ludonarrative dissonance by just <em>allowing</em> the class to gain advantage from range as a feature is a great mechanical solution.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7849839, member: 6777737"] I really disagree. Infinite hide tricks strains hide beyond the breaking point of credibility. The problem with hide is that players keep doing it in the same spot over and over again and getting the same benefit. That's absurd. If you take arrow fire from a tower 150 feet away, you're not going to be surprised when that arrow fire keeps coming just because the guy is trying to be quiet after he ducks behind a merlon. It's not reasonable to keep allowing someone who ducks behind the same wall to keep hiding and getting the same benefit. It's even worse when it's a Halfling hiding behind another PC. Where do the NPCs think the Halfling is? Exactly where he is! The rules on hiding and stealth are -- almost literally -- "your DM should do what makes the most sense in the real world." And then they give you two races (wood elf, halfling) and a class (rogue) that explicitly do things that don't make sense in the real world. It's not quite bag of rats or peasant railgun awful, but it's still a stupid mechanic. Breaking the ludonarrative dissonance by just [I]allowing[/I] the class to gain advantage from range as a feature is a great mechanical solution. [/QUOTE]
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