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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="CapnZapp" data-source="post: 7851410" data-attributes="member: 12731"><p>The value of Greatweapon Fighter and Sharpshooter lies in the +10 being as large a portion of the total damage as possible. That is, you want to make as many attacks as possible, where the weapon die size being less of a concern. Or in other words, the opposite of how a Rogue operates. The Rogue definitely doesn't want a -5 attack penalty!</p><p></p><p>What a Rogue <s>wants</s> needs isn't to be told "you can take a -5/+10 feat too". What a Rogue needs is a PHB containing a feat that provides roughly the same relative damage increase to a sneak attacker, that the -5/+10 feats give to a fighter (or ranger etc).</p><p></p><p>Whether you think those feats represent a 25% or 50% damage increase is not something I care to argue about (again), so let's just agree these feats aren't it, since the Rogue is dealing higher base damage.</p><p></p><p>Personally I don't put an especially large value on the skill-monkey part of the Rogue class, since that doesn't have much to do with pulling your weight in combat, assuming she still wants to be a party player (and not sneak off solo). So my suggestion is straight-forward:</p><p></p><p>1) rewrite the phrasing of the sneak attack ability so the Rogue no longer needs to jump through very un-5E-like hoops to get its second sneak attack. That is, don't require a newb to master the reaction rules. Don't ask the rogue to messily act on the turns of others just to gain the very necessary second helping of sneak damage! In fact, why not simply state that Rogues start out by being able to deal their extra damage once a <strong>round</strong>, which increases to twice a round at 5th level.</p><p>2) add a feat that adds an extra helping of sneak attack dice. <em>At level 11 for instance, a Rogue can normally deal 6d6 sneak attack damage; effectively a total of 12d6 if both sneak attacks hit. With this feat you gain +6d6 sneak attack damage for a maximum total of 18d6 at this level: likely 12d6 on the first sneak attack that hits, and another 6d6 if both sneak attacks hit.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7851410, member: 12731"] The value of Greatweapon Fighter and Sharpshooter lies in the +10 being as large a portion of the total damage as possible. That is, you want to make as many attacks as possible, where the weapon die size being less of a concern. Or in other words, the opposite of how a Rogue operates. The Rogue definitely doesn't want a -5 attack penalty! What a Rogue [S]wants[/S] needs isn't to be told "you can take a -5/+10 feat too". What a Rogue needs is a PHB containing a feat that provides roughly the same relative damage increase to a sneak attacker, that the -5/+10 feats give to a fighter (or ranger etc). Whether you think those feats represent a 25% or 50% damage increase is not something I care to argue about (again), so let's just agree these feats aren't it, since the Rogue is dealing higher base damage. Personally I don't put an especially large value on the skill-monkey part of the Rogue class, since that doesn't have much to do with pulling your weight in combat, assuming she still wants to be a party player (and not sneak off solo). So my suggestion is straight-forward: 1) rewrite the phrasing of the sneak attack ability so the Rogue no longer needs to jump through very un-5E-like hoops to get its second sneak attack. That is, don't require a newb to master the reaction rules. Don't ask the rogue to messily act on the turns of others just to gain the very necessary second helping of sneak damage! In fact, why not simply state that Rogues start out by being able to deal their extra damage once a [B]round[/B], which increases to twice a round at 5th level. 2) add a feat that adds an extra helping of sneak attack dice. [I]At level 11 for instance, a Rogue can normally deal 6d6 sneak attack damage; effectively a total of 12d6 if both sneak attacks hit. With this feat you gain +6d6 sneak attack damage for a maximum total of 18d6 at this level: likely 12d6 on the first sneak attack that hits, and another 6d6 if both sneak attacks hit.[/I] [/QUOTE]
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