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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="doctorbadwolf" data-source="post: 7851514" data-attributes="member: 6704184"><p>Lol there is one smite spell that requires multiple rounds to come through on damage.</p></blockquote><p>Snort. Yeah. That greater invisible vampire wizard is in melee combat with the paladin and the paladin, despite disadvantage on both attacks, manages to tag the vampire.</p><p></p><p>Yeah, that's not a cherry picked example AT ALL. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Because, we are meeting greater invisible vampire wizards so often that is pays to have this readied every day, despite it sitting there like a dead lump in my spell list for 99% of the campaign. It's going to be so much more useful than, say, lesser restoration or protection from poison.</p><p>[/QUOTE]</p><p>I mean, I literally phrased it as a rare thing, so cool yer jets bud. Also, hitting with on of your attacks in spite of disadvantage isn’t rare. Disadvantage isn’t a huge deal. It’s also possible (even easy, depending on Oath and/or group composition) to set up advantage to cancel it out. </p><p>Lastly, that was an example from play. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Later in the thread you called the benefits minor. If you think inflicting Frightened and Blinded and Banishment are minor...I’m gonna go ahead and challenge your mastery of strategy in 5e DnD. All three are more powerful than the damage difference between them and a same-level Divine Smite. Any time it’s likely to land in terms of the save, they’re more worthwhile than saving the slot for Divine Smite. </p><p></p><p>And the Paladin gets to prepare plenty of spells. </p><p></p><p>You wanna play the most basic DPR obsessed Paladin ever, have fun. The idea that the Smite spells aren’t tactically powerful is preposterous.</p><p>[/QUOTE]</p>
[QUOTE="doctorbadwolf, post: 7851514, member: 6704184"] Lol there is one smite spell that requires multiple rounds to come through on damage. [/quote]Snort. Yeah. That greater invisible vampire wizard is in melee combat with the paladin and the paladin, despite disadvantage on both attacks, manages to tag the vampire. Yeah, that's not a cherry picked example AT ALL. :uhoh: Because, we are meeting greater invisible vampire wizards so often that is pays to have this readied every day, despite it sitting there like a dead lump in my spell list for 99% of the campaign. It's going to be so much more useful than, say, lesser restoration or protection from poison. [/QUOTE] I mean, I literally phrased it as a rare thing, so cool yer jets bud. Also, hitting with on of your attacks in spite of disadvantage isn’t rare. Disadvantage isn’t a huge deal. It’s also possible (even easy, depending on Oath and/or group composition) to set up advantage to cancel it out. Lastly, that was an example from play. 🤷♂️ Later in the thread you called the benefits minor. If you think inflicting Frightened and Blinded and Banishment are minor...I’m gonna go ahead and challenge your mastery of strategy in 5e DnD. All three are more powerful than the damage difference between them and a same-level Divine Smite. Any time it’s likely to land in terms of the save, they’re more worthwhile than saving the slot for Divine Smite. And the Paladin gets to prepare plenty of spells. You wanna play the most basic DPR obsessed Paladin ever, have fun. The idea that the Smite spells aren’t tactically powerful is preposterous. [/QUOTE]
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