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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Tony Vargas" data-source="post: 7851561" data-attributes="member: 996"><p>Well, feats are optional, so not too serious an issue, really. Balance around the standard game would have to be the priority.</p><p></p><p>Oh, there's nothing non-sensical about analyzing how the rules actually work, it's just that, in a game that could not have been balanced well, given it's other, much-higher-priority goals, if we do want balance, we should start with the game's standard form, the no-feats, no-MCing campaign, that averages 6-8 encounters & 2-3 short rests per adventuring day and doesn't use magic items. That's the closest we can expect to come as a balanced starting point, and the best starting point of a DM interested in imposing any sort of class balance.</p><p></p><p>Feats are optional, not part of the standard game, as presented. It seem like a <em>lot</em> games use them, but whether it's some, or many, or few makes no difference to their status as an opt-in tool for the DM.</p><p></p><p>Or broad popularity of the archetypes it models.</p><p></p><p>Indeed, the rogue is easily the class least dependent on limited resources, and most dependent on situations, to maximize DPR. A good, diverse, 6-8 encounter day has a lot more to do with how it'll balance, DPR-wise, with an Action-Surging fighter or Smiting Paladin or the like.</p><p></p><p> I don't think 5e has a specific jargon meaning of allies, so it uses phrasing like that found in protection style "..targets a creature other than you..." while Intercept omits part of that phrasing. Both are natural language, the presence of one strongly suggests one possible interpretation of the other, yet if the game were truly exception-based we wouldn't be expected to rule by analogy or precedent like that.</p><p></p><p>So, maybe an oversight in the phrasing (my guess), maybe just natural language not always being identical when saying the same thing at different times (lacking the precision of specialized jargon), or maybe intercept phrasing is less explicit precisely because it's an optional rule DMs may wish to implement in subtly different ways. </p><p>Whichever, it's up to the DM to make a ruling, and incumbent on players to understand & accept that it's the Ruling, not the Rule, that counts.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7851561, member: 996"] Well, feats are optional, so not too serious an issue, really. Balance around the standard game would have to be the priority. Oh, there's nothing non-sensical about analyzing how the rules actually work, it's just that, in a game that could not have been balanced well, given it's other, much-higher-priority goals, if we do want balance, we should start with the game's standard form, the no-feats, no-MCing campaign, that averages 6-8 encounters & 2-3 short rests per adventuring day and doesn't use magic items. That's the closest we can expect to come as a balanced starting point, and the best starting point of a DM interested in imposing any sort of class balance. Feats are optional, not part of the standard game, as presented. It seem like a [I]lot[/I] games use them, but whether it's some, or many, or few makes no difference to their status as an opt-in tool for the DM. Or broad popularity of the archetypes it models. Indeed, the rogue is easily the class least dependent on limited resources, and most dependent on situations, to maximize DPR. A good, diverse, 6-8 encounter day has a lot more to do with how it'll balance, DPR-wise, with an Action-Surging fighter or Smiting Paladin or the like. I don't think 5e has a specific jargon meaning of allies, so it uses phrasing like that found in protection style "..targets a creature other than you..." while Intercept omits part of that phrasing. Both are natural language, the presence of one strongly suggests one possible interpretation of the other, yet if the game were truly exception-based we wouldn't be expected to rule by analogy or precedent like that. So, maybe an oversight in the phrasing (my guess), maybe just natural language not always being identical when saying the same thing at different times (lacking the precision of specialized jargon), or maybe intercept phrasing is less explicit precisely because it's an optional rule DMs may wish to implement in subtly different ways. Whichever, it's up to the DM to make a ruling, and incumbent on players to understand & accept that it's the Ruling, not the Rule, that counts. [/QUOTE]
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