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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Ashrym" data-source="post: 7851686" data-attributes="member: 6750235"><p>It doesn't matter how many attacks with divine favor it takes to match a 1st level divine smite because I can do both at the same time. What matters is how long I expect to be fighting and how many attacks I expect to be making. If I don't expect to use it I can always just use divine smite even if I've prepped divine favor.</p><p></p><p>How divine favor compares to smite spells is more important. What I'm not taking in that example is searing smite. I'd rather use the same slot for another divine smite than a searing smite, and I may or may not take divine favor (I like it on TWF pallies).</p><p></p><p>Bless includes the saving throw bonus. It's not just the attack bonus that matters there. It's a good spell to have up.</p><p></p><p>Crusader's mantle definitely works depending on number of attacks per round. Again, it doesn't matter how it compares to divine smite because I haven't given up that option. 3d8 blinding smite compared to a party of 9th+ level characters can add up number of attacks quickly for 2 rounds of combat. I can make that up in 1 round of combat working with the group because they will use abilities to take advantage of it while it's up. It doesn't have to be animate objects but that's an example of solid use of crusader's mantle. If I don't have it up I can use the slot for divine smite.</p><p></p><p>Blindness is the only thing there that looks attractive and it's an advantage / disadvantage mechanic that I can add on a long rest if it ever looks like I might need it. I don't find that happens because other members of the group run status effects. I'm just adding damage with crusader's mantle or divine smite for the same slot instead. Mostly because my ASI's have gone towards my attack ability stat and I let other characters better able to use status effects cover it.</p><p></p><p>Elemental weapon is one I would use less often but it does give the attack bonus and can target weakness to an element. It's more situational than the other options.</p><p></p><p>I can see the appeal of status effects and bonus action spells. I also see the appeal of buffs with the option to use divine smite, which happens a lot with the slots I have. I can't take everything so I make choices and those normally don't end up fitting smite spells in just for the status effects.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7851686, member: 6750235"] It doesn't matter how many attacks with divine favor it takes to match a 1st level divine smite because I can do both at the same time. What matters is how long I expect to be fighting and how many attacks I expect to be making. If I don't expect to use it I can always just use divine smite even if I've prepped divine favor. How divine favor compares to smite spells is more important. What I'm not taking in that example is searing smite. I'd rather use the same slot for another divine smite than a searing smite, and I may or may not take divine favor (I like it on TWF pallies). Bless includes the saving throw bonus. It's not just the attack bonus that matters there. It's a good spell to have up. Crusader's mantle definitely works depending on number of attacks per round. Again, it doesn't matter how it compares to divine smite because I haven't given up that option. 3d8 blinding smite compared to a party of 9th+ level characters can add up number of attacks quickly for 2 rounds of combat. I can make that up in 1 round of combat working with the group because they will use abilities to take advantage of it while it's up. It doesn't have to be animate objects but that's an example of solid use of crusader's mantle. If I don't have it up I can use the slot for divine smite. Blindness is the only thing there that looks attractive and it's an advantage / disadvantage mechanic that I can add on a long rest if it ever looks like I might need it. I don't find that happens because other members of the group run status effects. I'm just adding damage with crusader's mantle or divine smite for the same slot instead. Mostly because my ASI's have gone towards my attack ability stat and I let other characters better able to use status effects cover it. Elemental weapon is one I would use less often but it does give the attack bonus and can target weakness to an element. It's more situational than the other options. I can see the appeal of status effects and bonus action spells. I also see the appeal of buffs with the option to use divine smite, which happens a lot with the slots I have. I can't take everything so I make choices and those normally don't end up fitting smite spells in just for the status effects. [/QUOTE]
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