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New UA: 43 D&D Class Feature Variants
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<blockquote data-quote="Chaosmancer" data-source="post: 7859420" data-attributes="member: 6801228"><p>Why should we not be worried about the Pact specific invocations? </p><p></p><p>You realize that what you are saying is similiar to "Don't worry your unique options aren't good enough, it just means you get more of the abilities the other subclasses found worse than their unique invocations" </p><p></p><p>I get your point, that we can supplement with the general use abilities, but that doesn't feel good since so can everyone else. </p><p></p><p>As for Gift of the Ever-Living Ones... I'm torn. I like it, but I'm not sure how good it actually is. HD recovery? Great. Healing Word or potions? Minimal impact. </p><p></p><p>I would definetly not put it as good as Book of Ancient Secrets, just because the ability to get all rituals is really good. , and I've never really heard someone talking that they wish their Chain pact warlock got better healing. The Chainlock is usually casting from the back row, so they are avoiding a lot of direct fighting anyways, since they really can't take a solid blow in melee combat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7859420, member: 6801228"] Why should we not be worried about the Pact specific invocations? You realize that what you are saying is similiar to "Don't worry your unique options aren't good enough, it just means you get more of the abilities the other subclasses found worse than their unique invocations" I get your point, that we can supplement with the general use abilities, but that doesn't feel good since so can everyone else. As for Gift of the Ever-Living Ones... I'm torn. I like it, but I'm not sure how good it actually is. HD recovery? Great. Healing Word or potions? Minimal impact. I would definetly not put it as good as Book of Ancient Secrets, just because the ability to get all rituals is really good. , and I've never really heard someone talking that they wish their Chain pact warlock got better healing. The Chainlock is usually casting from the back row, so they are avoiding a lot of direct fighting anyways, since they really can't take a solid blow in melee combat. [/QUOTE]
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