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*Dungeons & Dragons
New UA one D&D play test document Dec 1st.
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<blockquote data-quote="NotAYakk" data-source="post: 8844111" data-attributes="member: 72555"><p>I like the dual-specialization trick they pulled here. It is like the Warlock.</p><p></p><p>You have your Subclass, and then another specialization.</p><p></p><p>Scaling of channel divinity is well done. Turn undead is tweaked, with a L 5 auto scaling feature making it possible to turn them to dust.</p><p></p><p>Life domain is still too healing focused; they could have had at least 1 feature that wasn't "heal more HP". As an example, "when you cast a spell with a spell slot that restores HP to a creature, that creature gains advantage on the next d20 test they do before the end of their next turn". This matches "Life" domain in that it is tied to healing, but instead of being "more faster HP" it actually ends fights faster.</p><p></p><p>Not sure if the 3 Holy Orders are balanced. And with you getting 2 of them by the end of T2, maybe we need more than 3.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8844111, member: 72555"] I like the dual-specialization trick they pulled here. It is like the Warlock. You have your Subclass, and then another specialization. Scaling of channel divinity is well done. Turn undead is tweaked, with a L 5 auto scaling feature making it possible to turn them to dust. Life domain is still too healing focused; they could have had at least 1 feature that wasn't "heal more HP". As an example, "when you cast a spell with a spell slot that restores HP to a creature, that creature gains advantage on the next d20 test they do before the end of their next turn". This matches "Life" domain in that it is tied to healing, but instead of being "more faster HP" it actually ends fights faster. Not sure if the 3 Holy Orders are balanced. And with you getting 2 of them by the end of T2, maybe we need more than 3. [/QUOTE]
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New UA one D&D play test document Dec 1st.
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