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New UA one D&D play test document Dec 1st.
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<blockquote data-quote="Blue" data-source="post: 8847400" data-attributes="member: 20564"><p>Back in AD&D 2nd I played a many years with a DM who had an elaborate God Shot system all characters could use. When you called out to a god you rolled %, with a bonus to the roll based on how cool and appropriate your plea was. For the god to hear you needed to roll % lower than that. For your god to speak, you needed to roll % lower than that. (And if you were a cleric of that god, them speaking could be them casting one your your prepared spells.) If you wanted the god to Act you needed to roll below that - this could basically be any cleric spell, or something similar. If you wanted your god to Send (like an archon) instead, you could roll under THAT roll. And finally, if you wanted your god to APPEAR, roll under that. I only saw that once in a decade of playing.</p><p></p><p>Each level had corresponding greater penalties to future God Shots. If they spoke I think it was around -10/15% and increased sharply from there. And you could do things like tithe 10% of your take from an adventure to get a +1% to offset those penalties -- or to position yourself for a future God Shot which ended up becoming a major gold drain in the campaigns he ran.</p><p></p><p>It was possible to call out to god that was not your own, but doing so was basically either (a) you're doing something directly to help that god/a cleric/paladin of that god, or (b) you're ready to forsake your god and start worshiping whomever you called out to.</p></blockquote><p></p>
[QUOTE="Blue, post: 8847400, member: 20564"] Back in AD&D 2nd I played a many years with a DM who had an elaborate God Shot system all characters could use. When you called out to a god you rolled %, with a bonus to the roll based on how cool and appropriate your plea was. For the god to hear you needed to roll % lower than that. For your god to speak, you needed to roll % lower than that. (And if you were a cleric of that god, them speaking could be them casting one your your prepared spells.) If you wanted the god to Act you needed to roll below that - this could basically be any cleric spell, or something similar. If you wanted your god to Send (like an archon) instead, you could roll under THAT roll. And finally, if you wanted your god to APPEAR, roll under that. I only saw that once in a decade of playing. Each level had corresponding greater penalties to future God Shots. If they spoke I think it was around -10/15% and increased sharply from there. And you could do things like tithe 10% of your take from an adventure to get a +1% to offset those penalties -- or to position yourself for a future God Shot which ended up becoming a major gold drain in the campaigns he ran. It was possible to call out to god that was not your own, but doing so was basically either (a) you're doing something directly to help that god/a cleric/paladin of that god, or (b) you're ready to forsake your god and start worshiping whomever you called out to. [/QUOTE]
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