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New UA one D&D play test document Dec 1st.
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<blockquote data-quote="Pauln6" data-source="post: 8848190" data-attributes="member: 6777422"><p>It's not just about the extremes for me. A DC30 is described as nearly impossible. An expert can potentially have a 50% chance of success but only at high levels and in a primary stat. That in itself might seem fine, but it feels a bit too easy if you ladle a cantrip or bardic die on top. Still, it's more of a problem for the more common extremely difficult DC20 checks that become almost impossible to fail.</p><p></p><p>For me, the issue with skill checks is the focus on pass or fail rather than total failure, partial failure, sucess, and total success. I think a natural 1 should always be total failure. Natural 20 should never be a total failure but might not be a success.</p><p></p><p>I would reduce expertise bonuses to +1 to +3 (overall bonus range of +8 to +14 at 20 depending on stats) but grant the new category of miraculous success which allows you to use inspiration to turn a natural 20 into a total success even if your total score falls below the DC.</p><p></p><p>I think I would prefer expertise to provide an RP benefit over simply boosted skills.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8848190, member: 6777422"] It's not just about the extremes for me. A DC30 is described as nearly impossible. An expert can potentially have a 50% chance of success but only at high levels and in a primary stat. That in itself might seem fine, but it feels a bit too easy if you ladle a cantrip or bardic die on top. Still, it's more of a problem for the more common extremely difficult DC20 checks that become almost impossible to fail. For me, the issue with skill checks is the focus on pass or fail rather than total failure, partial failure, sucess, and total success. I think a natural 1 should always be total failure. Natural 20 should never be a total failure but might not be a success. I would reduce expertise bonuses to +1 to +3 (overall bonus range of +8 to +14 at 20 depending on stats) but grant the new category of miraculous success which allows you to use inspiration to turn a natural 20 into a total success even if your total score falls below the DC. I think I would prefer expertise to provide an RP benefit over simply boosted skills. [/QUOTE]
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