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<blockquote data-quote="Urriak Uruk" data-source="post: 7812927" data-attributes="member: 7015558"><p>So here are all the subclasses so far;</p><p></p><p><strong>Path of the Wild Soul (Barbarian):</strong></p><p>The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.</p><p></p><p><strong>Way of the Astral Self (Monk):</strong></p><p>Monks of the Way of the Astral Self have an internal struggle with their ki. They see their mystical energy as a representation of their true form, an astral self. This form has the capacity to be a force of good or destruction, with some monasteries training students to either temper their nature or embrace their impulses.</p><p></p><p><strong>Aberrant Mind (Sorcerer):</strong></p><p>An alien influence has wrapped its tendrils around you, warping you in both body and mind. Perhaps a psychic splinter lodged in your psyche after you suffered domination by an aboleth. Maybe you were born somewhere tainted by the Far Realm, a planar blot that changed you forever. Or perhaps mind flayers kidnapped you, subjecting you to the nightmarish process of ceremorphosis—but the transformation failed and left you altered.</p><p></p><p><strong>The Lurker in the Deep (Warlock):</strong></p><p>You made a pact with an entity that lurks somewhere deep in the ocean, or even on the Elemental Plane of Water, such as a mighty kraken, an ancient primordial, or a monstrous being from creation’s earliest days. You serve as this creature’s eyes and ears, watching the world beyond its domain and reporting your findings. You may have gained this pact as a member of a cult dedicated to the entity or after your patron saved your life when you nearly drowned at sea.</p><p></p><p><strong>College of Eloquence (Bard):</strong></p><p>Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences.</p><p></p><p><strong>Oath of Heroism (Paladin):</strong></p><p>The Oath of Heroism is an affirmation of a destined path, one laid out for you by divine hands. For whatever reason, a god or a group of gods has included you in their machinations. You are not a reluctant hero, but one who fully embraces the idea that great deeds are yours to achieve. You train diligently, sculpting your body and refining your skills so you’re ready when destiny calls.</p><p></p><p>I'll say overall, the only thing tying these various subclasses together is potentially each having a link to a region of Planescape, as several of the mention areas like the Feywild, the Astral Plane, the Far Realm, the elemental planes, "divine intervention," etc. Planescape is also considered the most popular setting without a book apart from Dark Sun (and these don't fit that), so I'm putting a new setting book for the planes at the top of my guess list.</p><p></p><p>The only other guess I could make is a new setting book that combines several Magic settings into one book, such as Zendikar, Theros, and maybe another, but I still think the Planescape theory fits better.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 7812927, member: 7015558"] So here are all the subclasses so far; [B]Path of the Wild Soul (Barbarian):[/B] The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways. [B]Way of the Astral Self (Monk):[/B] Monks of the Way of the Astral Self have an internal struggle with their ki. They see their mystical energy as a representation of their true form, an astral self. This form has the capacity to be a force of good or destruction, with some monasteries training students to either temper their nature or embrace their impulses. [B]Aberrant Mind (Sorcerer):[/B] An alien influence has wrapped its tendrils around you, warping you in both body and mind. Perhaps a psychic splinter lodged in your psyche after you suffered domination by an aboleth. Maybe you were born somewhere tainted by the Far Realm, a planar blot that changed you forever. Or perhaps mind flayers kidnapped you, subjecting you to the nightmarish process of ceremorphosis—but the transformation failed and left you altered. [B]The Lurker in the Deep (Warlock):[/B] You made a pact with an entity that lurks somewhere deep in the ocean, or even on the Elemental Plane of Water, such as a mighty kraken, an ancient primordial, or a monstrous being from creation’s earliest days. You serve as this creature’s eyes and ears, watching the world beyond its domain and reporting your findings. You may have gained this pact as a member of a cult dedicated to the entity or after your patron saved your life when you nearly drowned at sea. [B]College of Eloquence (Bard):[/B] Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences. [B]Oath of Heroism (Paladin):[/B] The Oath of Heroism is an affirmation of a destined path, one laid out for you by divine hands. For whatever reason, a god or a group of gods has included you in their machinations. You are not a reluctant hero, but one who fully embraces the idea that great deeds are yours to achieve. You train diligently, sculpting your body and refining your skills so you’re ready when destiny calls. I'll say overall, the only thing tying these various subclasses together is potentially each having a link to a region of Planescape, as several of the mention areas like the Feywild, the Astral Plane, the Far Realm, the elemental planes, "divine intervention," etc. Planescape is also considered the most popular setting without a book apart from Dark Sun (and these don't fit that), so I'm putting a new setting book for the planes at the top of my guess list. The only other guess I could make is a new setting book that combines several Magic settings into one book, such as Zendikar, Theros, and maybe another, but I still think the Planescape theory fits better. [/QUOTE]
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