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New Unearthed Arcana: Psionics!
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<blockquote data-quote="Prakriti" data-source="post: 7860534" data-attributes="member: 6855149"><p>The way it worked in 1E was definitely at odds with 5E's design philosophy. I just went back and checked the 1E PHB, and this is basically how it worked:</p><ul> <li data-xf-list-type="ul">First, the DM decided whether to include Psionics or not (most games didn't).</li> <li data-xf-list-type="ul">Then, at character creation, the player rolled 1d100 to see if their character possessed psionic abilities. If they rolled 100, then they did. (The chances improved if they had high a Intelligence, Wisdom, and/or Charisma).</li> <li data-xf-list-type="ul">Next, the player rolled dice to randomly determine what psionic abilities their character possessed. The character wouldn't start out with all the abilities at once, but acquired them gradually as they leveled up.</li> </ul><p>So, the randomness is definitely at odds with 5E's design philosophy, but there are ways to fix that. One way is to have a list of Psionic abilities, and give everyone the chance to choose among the list of Psionic abilities instead of taking their class/sub-class ability for that level (sort of like how you can choose between Feats or an ASI at every level).</p><p></p><p>Or just integrate Psionics into the ASI/feat system. Every time you are eligible for an ASI, you can take a regular feat or a Psionic feat instead. That way, you can be a telekinetic Paladin, or a mind-blasting Rogue, or an Astral-Projecting Wizard. By level 8, your Human Fighter could be a Clairvoyant, Levitating, Telepath.</p><p></p><p>To me, that's a lot more interesting than a Psionics class.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7860534, member: 6855149"] The way it worked in 1E was definitely at odds with 5E's design philosophy. I just went back and checked the 1E PHB, and this is basically how it worked: [LIST] [*]First, the DM decided whether to include Psionics or not (most games didn't). [*]Then, at character creation, the player rolled 1d100 to see if their character possessed psionic abilities. If they rolled 100, then they did. (The chances improved if they had high a Intelligence, Wisdom, and/or Charisma). [*]Next, the player rolled dice to randomly determine what psionic abilities their character possessed. The character wouldn't start out with all the abilities at once, but acquired them gradually as they leveled up. [/LIST] So, the randomness is definitely at odds with 5E's design philosophy, but there are ways to fix that. One way is to have a list of Psionic abilities, and give everyone the chance to choose among the list of Psionic abilities instead of taking their class/sub-class ability for that level (sort of like how you can choose between Feats or an ASI at every level). Or just integrate Psionics into the ASI/feat system. Every time you are eligible for an ASI, you can take a regular feat or a Psionic feat instead. That way, you can be a telekinetic Paladin, or a mind-blasting Rogue, or an Astral-Projecting Wizard. By level 8, your Human Fighter could be a Clairvoyant, Levitating, Telepath. To me, that's a lot more interesting than a Psionics class. [/QUOTE]
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