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New Unearthed Arcana: Psionics!
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<blockquote data-quote="JiffyPopTart" data-source="post: 7860823" data-attributes="member: 4881"><p>I feel like the invention of the DMsGuild has stifled online collaboration. In the past you would be involved in a community (lets say ENWorld for example) and if you created something for your game you would share it with that community to mine for ideas and balance and end up with a crowdsourced final project that everyone has access to. Now I find that a lot of those people who would be doing this are instead having a go at becoming semi-professional game designers by micro-transactioning their efforts.</p><p></p><p>"Like my Hound Archon class, just a buck!"</p><p></p><p>I don't begrudge people trying to make it in the industry, but I do feel like the lure to take a project to a marketplace does stifle community creativity. I can only speak for myself, but i'm literally NEVER going to pay for rules material that isn't "official" mostly because I can assume the "official" sources are fairly playtested and balanced.</p><p></p><p>When the 5e playtest was still going and the time of the official release was approaching 5e was described as an edition where the core rules will be simple and easy to manage. The system was also supposed to be "expanded" by supplements and material meant to tack onto the sections of the rules you wanted to explore and expand. Think that 5e combat is too simplistic....try the "Expanded Combat" module. Want to go heavy on exploration, try the "Wilderness" module.</p><p></p><p>Since 5e has released the idea of these "modules" to expand our games seems to have been back burnered (if not thrown out entirely) in favor of adventure paths and light introductions to various campaign settings. I understand why people are frustrated to hear something to the effect of "Well, we might not ever have a proper Psionics systems because nobody will use it." because that same statement can be used to apply to each and every system that people are hoping to see from WotC.</p><p></p><p>In my games of 3e and 4e I have been a big fan of Psionics. I like the idea of exploring "Psionics are totally not magic" which is hard to do when half of the "ruleset" for psionics is describing a wizard and wizard spell lists. Yes, I can houserule and 3rd party whatever I want, but having three subclasses as the only official not to psionics seems a letdown, and really dashes hopes for further content.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7860823, member: 4881"] I feel like the invention of the DMsGuild has stifled online collaboration. In the past you would be involved in a community (lets say ENWorld for example) and if you created something for your game you would share it with that community to mine for ideas and balance and end up with a crowdsourced final project that everyone has access to. Now I find that a lot of those people who would be doing this are instead having a go at becoming semi-professional game designers by micro-transactioning their efforts. "Like my Hound Archon class, just a buck!" I don't begrudge people trying to make it in the industry, but I do feel like the lure to take a project to a marketplace does stifle community creativity. I can only speak for myself, but i'm literally NEVER going to pay for rules material that isn't "official" mostly because I can assume the "official" sources are fairly playtested and balanced. When the 5e playtest was still going and the time of the official release was approaching 5e was described as an edition where the core rules will be simple and easy to manage. The system was also supposed to be "expanded" by supplements and material meant to tack onto the sections of the rules you wanted to explore and expand. Think that 5e combat is too simplistic....try the "Expanded Combat" module. Want to go heavy on exploration, try the "Wilderness" module. Since 5e has released the idea of these "modules" to expand our games seems to have been back burnered (if not thrown out entirely) in favor of adventure paths and light introductions to various campaign settings. I understand why people are frustrated to hear something to the effect of "Well, we might not ever have a proper Psionics systems because nobody will use it." because that same statement can be used to apply to each and every system that people are hoping to see from WotC. In my games of 3e and 4e I have been a big fan of Psionics. I like the idea of exploring "Psionics are totally not magic" which is hard to do when half of the "ruleset" for psionics is describing a wizard and wizard spell lists. Yes, I can houserule and 3rd party whatever I want, but having three subclasses as the only official not to psionics seems a letdown, and really dashes hopes for further content. [/QUOTE]
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