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<blockquote data-quote="Staffan" data-source="post: 7861576" data-attributes="member: 907"><p>Well, a different spell list would be a start. Ideally, spontaneous casting - psions being knowledge-based might make them seem like a wizard analogue, but I don't know any psionics in fiction where the psion can change their power set based on the situation. They can learn new things to do, and sometimes their abilities change over time (e.g. Marvel Girl losing her telepathic powers when being rejuvenated by the Phoenix), but they don't change from day to day. Well, that's not exactly right, I know exactly one: comic-book Legion, who has like a bazillion powers, and each of them is controlled by a different personality.</p><p></p><p>I'd also like to see upcasting spells actually <strong>change</strong> the spells, not just make it stronger - similar to the way 3.5e psionics worked, though with spell slots instead of points. For example, in 3.5e <em>psionic charm</em> starts out as pretty much the same thing as <em>charm person</em>, but when augmented you expand the creature types it can affect (+1 level to cover relatively natural creatures, +2 levels to cover highly magical ones, and +2 levels to increase the duration to 1 day/level instead of 1 hour/level). In 5e, by comparison, you still have <em>charm person</em> and <em>charm monster</em> as distinct spells.</p><p></p><p>Basically, I don't see why Wizards want to make everyone, well, Wizards. Their first attempt at an artificer class was a wizard subclass, back in 2014 or 2015. That was universally panned, because Eberron artificers are specifically not wizards, and an artificer that doesn't work for the Eberron setting is bloody useless. The same goes for psionics and Dark Sun - psionics in Dark Sun are distinct from sorcery in all the lore, and any attempt to make psions a type of wizard breaks that like an obsidian blade shattering on the Dragon's hide. And a rules set for psionics that doesn't work for Dark Sun is again bloody useless.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7861576, member: 907"] Well, a different spell list would be a start. Ideally, spontaneous casting - psions being knowledge-based might make them seem like a wizard analogue, but I don't know any psionics in fiction where the psion can change their power set based on the situation. They can learn new things to do, and sometimes their abilities change over time (e.g. Marvel Girl losing her telepathic powers when being rejuvenated by the Phoenix), but they don't change from day to day. Well, that's not exactly right, I know exactly one: comic-book Legion, who has like a bazillion powers, and each of them is controlled by a different personality. I'd also like to see upcasting spells actually [B]change[/B] the spells, not just make it stronger - similar to the way 3.5e psionics worked, though with spell slots instead of points. For example, in 3.5e [I]psionic charm[/I] starts out as pretty much the same thing as [I]charm person[/I], but when augmented you expand the creature types it can affect (+1 level to cover relatively natural creatures, +2 levels to cover highly magical ones, and +2 levels to increase the duration to 1 day/level instead of 1 hour/level). In 5e, by comparison, you still have [I]charm person[/I] and [I]charm monster[/I] as distinct spells. Basically, I don't see why Wizards want to make everyone, well, Wizards. Their first attempt at an artificer class was a wizard subclass, back in 2014 or 2015. That was universally panned, because Eberron artificers are specifically not wizards, and an artificer that doesn't work for the Eberron setting is bloody useless. The same goes for psionics and Dark Sun - psionics in Dark Sun are distinct from sorcery in all the lore, and any attempt to make psions a type of wizard breaks that like an obsidian blade shattering on the Dragon's hide. And a rules set for psionics that doesn't work for Dark Sun is again bloody useless. [/QUOTE]
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