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New Unearthed Arcana: Psionics!
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<blockquote data-quote="renevq" data-source="post: 7861581" data-attributes="member: 55931"><p>It doesn't feel entirely right... Mechanically the subclasses are fine, but other than the soulknife (to a certain point) none of them feels like a transcendent using their awakened mind to enhance their chosen role in the world. If that's the concept people want to play, it should also be available starting at level 1.</p><p></p><p>The psychic warrior makes a lot more sense hearing JC in the interview say that Darth Vader is the rationale behind it, but <u>one</u> character concept should not inform an entire subclass. You should be able to build it that way, but it shouldn't define the subclass's limits. I really like the ideas behind the psionic armament, telekinetic bulwark, and psychic dreadnought abilities, but the rest feels kind of tacked on, and a character should have more choice as to how their psionic abilities enhance their martial prowess. </p><p></p><p>The wizard also feels way off; it's as bad as having artificer as a subclass. From a concept standpoint I think intense study and rote memorization really doesn't jibe with a intense introspection leading to transcending reality and being able to see fundamental truths to which most people are blind (also the reason I think psionic abilities should be WIS based and not their legacy INT, but that's another issue). </p><p></p><p>I like the soulknife, but I'm not entirely sure it should be a rogue subclass. I think the mystic was overall a better idea of how to handle it, where your identity as a psionic character is there from the start, and you branch off from there; We've seen with warlock and artificer how a highly modular class with the right subclasses can make wildly different characters within the exisiting 5e framework, and that's how I think it should be handled (maybe with a warlock chassis).</p></blockquote><p></p>
[QUOTE="renevq, post: 7861581, member: 55931"] It doesn't feel entirely right... Mechanically the subclasses are fine, but other than the soulknife (to a certain point) none of them feels like a transcendent using their awakened mind to enhance their chosen role in the world. If that's the concept people want to play, it should also be available starting at level 1. The psychic warrior makes a lot more sense hearing JC in the interview say that Darth Vader is the rationale behind it, but [U]one[/U] character concept should not inform an entire subclass. You should be able to build it that way, but it shouldn't define the subclass's limits. I really like the ideas behind the psionic armament, telekinetic bulwark, and psychic dreadnought abilities, but the rest feels kind of tacked on, and a character should have more choice as to how their psionic abilities enhance their martial prowess. The wizard also feels way off; it's as bad as having artificer as a subclass. From a concept standpoint I think intense study and rote memorization really doesn't jibe with a intense introspection leading to transcending reality and being able to see fundamental truths to which most people are blind (also the reason I think psionic abilities should be WIS based and not their legacy INT, but that's another issue). I like the soulknife, but I'm not entirely sure it should be a rogue subclass. I think the mystic was overall a better idea of how to handle it, where your identity as a psionic character is there from the start, and you branch off from there; We've seen with warlock and artificer how a highly modular class with the right subclasses can make wildly different characters within the exisiting 5e framework, and that's how I think it should be handled (maybe with a warlock chassis). [/QUOTE]
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