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<blockquote data-quote="Eric V" data-source="post: 7863836" data-attributes="member: 6779717"><p>Kickstarter has reacted very poorly to their employees attempts to unionize. You'll get the story with a Google search.</p><p></p><p>It's not simply that it isn't WotC producing the content; it is that people are designing only within the space established...and I'd like to see what can be done when that space is expanded. Kobold Press has released some interesting stuff, but no new classes, afaik. And even the neat ideas that WotC does produce get hampered, in my opinion, by their own internal design rules, resulting in the example I gave above of the Nine Hells paladin that heals with a touch. What bad thing happens if they just release the Hell Knight as a class, to avoid silly aspects like that? Nothing. Their position is too strong. It's bizarre to think that a book of additional classes would hurt the game at this point in any real (which is to read, financial) way.</p><p></p><p>I am assuming you are talking in good faith, but it's weird to me that you haven't seen the threads just around here about how high level play (as presented in the product) is still not viable. They're there. Most people just excuse it as "high-level play has never worked," and I don't understand how that can still be an argument in 2019.</p><p></p><p>Please understand that I DO understand that the strategy has worked so far, spectacularly as far as the sales go. That is exactly why I feel they could take more risks at expanding the game...the people who play who aren't hardcore gamers aren't leaving because a few new classes got released, I just don't believe that.</p><p></p><p>Look, I understand you're a homebrewer and I hope I'm not coming off as just disparaging homebrew; that's not the intent. I'm just talking about the products available to buy from professional designers working for the industry-leading producer. Right now, what they are producing for the game really isn't offering my group anything new or fresh after 5 years. Maybe they can't? Maybe there are just built-in aspects of the game that prevent that (a new class won't necessarily feel that fresh if it has a shared spell list with the other 3 arcane casters, for example)? I don't know. The Mystic was a step in that direction, and was interesting...but it got shouted down for reasons both legit and not, and so I fear we won't see something like that again.</p><p></p><p>I'm just a guy asking for the people who write D&D to write some stuff without being hamstrung by the popular vote and let the creativity be unbound...and apparently that's a bad thing. It's caused our group to move on, the first time we've left an editon of D&D for reasons other than a new version of D&D got released; we've been pretty loyal to the game since 1e.</p><p></p><p>Anyway, happy gaming to you.</p></blockquote><p></p>
[QUOTE="Eric V, post: 7863836, member: 6779717"] Kickstarter has reacted very poorly to their employees attempts to unionize. You'll get the story with a Google search. It's not simply that it isn't WotC producing the content; it is that people are designing only within the space established...and I'd like to see what can be done when that space is expanded. Kobold Press has released some interesting stuff, but no new classes, afaik. And even the neat ideas that WotC does produce get hampered, in my opinion, by their own internal design rules, resulting in the example I gave above of the Nine Hells paladin that heals with a touch. What bad thing happens if they just release the Hell Knight as a class, to avoid silly aspects like that? Nothing. Their position is too strong. It's bizarre to think that a book of additional classes would hurt the game at this point in any real (which is to read, financial) way. I am assuming you are talking in good faith, but it's weird to me that you haven't seen the threads just around here about how high level play (as presented in the product) is still not viable. They're there. Most people just excuse it as "high-level play has never worked," and I don't understand how that can still be an argument in 2019. Please understand that I DO understand that the strategy has worked so far, spectacularly as far as the sales go. That is exactly why I feel they could take more risks at expanding the game...the people who play who aren't hardcore gamers aren't leaving because a few new classes got released, I just don't believe that. Look, I understand you're a homebrewer and I hope I'm not coming off as just disparaging homebrew; that's not the intent. I'm just talking about the products available to buy from professional designers working for the industry-leading producer. Right now, what they are producing for the game really isn't offering my group anything new or fresh after 5 years. Maybe they can't? Maybe there are just built-in aspects of the game that prevent that (a new class won't necessarily feel that fresh if it has a shared spell list with the other 3 arcane casters, for example)? I don't know. The Mystic was a step in that direction, and was interesting...but it got shouted down for reasons both legit and not, and so I fear we won't see something like that again. I'm just a guy asking for the people who write D&D to write some stuff without being hamstrung by the popular vote and let the creativity be unbound...and apparently that's a bad thing. It's caused our group to move on, the first time we've left an editon of D&D for reasons other than a new version of D&D got released; we've been pretty loyal to the game since 1e. Anyway, happy gaming to you. [/QUOTE]
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