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New Unearthed Arcana: Psionics!
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<blockquote data-quote="the Jester" data-source="post: 7864166" data-attributes="member: 1210"><p>Books cost money to print. Companies cost money to run. If WotC releases a book whose sales suck, it makes less money, making the whole game less viable. A book full of junk options that only a small number of gamers buy is an expensive loss to WotC. Just because they are the industry leader doesn't mean they can't go broke- anyone remember how printing tons of crap products went for TSR?</p><p></p><p></p><p></p><p>That doesn't mean that they are correct. There are many high level pcs in my game, including a couple that have reached level 20, and I assure you that the game still functions for them. In fact, my players are even planning on forming a "Team Omega" of 20th level pcs once there are enough of them.</p><p></p><p></p><p></p><p>You seem to be arguing for ditching a winning strategy. And it's not about people leaving the game because a few new classes got released; it's about maintaining the quality of the material that they put out so that the books sell well enough. If nobody buys a book, it costs WotC a ton of money. </p><p></p><p>"This has worked so far, now quit it and do something different!" is not a really persuasive argument.</p><p></p><p></p><p></p><p>The mystic was an awful, overpowered, disjointed mess, in my opinion. But if by "something like that" you mean new full classes, I'll point out the artificer. It's not that WotC won't work on that kind of thing again; it's that the results have to be good enough to justify printing them if they're going to see release in a book.</p><p></p><p></p><p></p><p>It is if it kills the game by making the sales tank. It is if it causes a new edition to be created because 5e is no longer sustainable.</p><p></p><p>Spending resources on developing thing is a cost. It has to be paid back by sales or it's just flushing money down the toilet for no return.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7864166, member: 1210"] Books cost money to print. Companies cost money to run. If WotC releases a book whose sales suck, it makes less money, making the whole game less viable. A book full of junk options that only a small number of gamers buy is an expensive loss to WotC. Just because they are the industry leader doesn't mean they can't go broke- anyone remember how printing tons of crap products went for TSR? That doesn't mean that they are correct. There are many high level pcs in my game, including a couple that have reached level 20, and I assure you that the game still functions for them. In fact, my players are even planning on forming a "Team Omega" of 20th level pcs once there are enough of them. You seem to be arguing for ditching a winning strategy. And it's not about people leaving the game because a few new classes got released; it's about maintaining the quality of the material that they put out so that the books sell well enough. If nobody buys a book, it costs WotC a ton of money. "This has worked so far, now quit it and do something different!" is not a really persuasive argument. The mystic was an awful, overpowered, disjointed mess, in my opinion. But if by "something like that" you mean new full classes, I'll point out the artificer. It's not that WotC won't work on that kind of thing again; it's that the results have to be good enough to justify printing them if they're going to see release in a book. It is if it kills the game by making the sales tank. It is if it causes a new edition to be created because 5e is no longer sustainable. Spending resources on developing thing is a cost. It has to be paid back by sales or it's just flushing money down the toilet for no return. [/QUOTE]
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