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New Unearthed Arcana: Psionics!
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<blockquote data-quote="Vael" data-source="post: 7864717" data-attributes="member: 57043"><p>I'm going to need a game example of what constitutes "Psionics is in essence". Because my experience (3.5 and forward), is that Psionics has always been casting spells.</p><p></p><p>The 3.5 Psionic Powers were really just spells with different lingo. Psychometabolism instead of Transmutation, Displays instead of verbal/somatic/etc components, etc. There was even a clear X Power Points = Yth Level Spell. One can argue that the augment system is what lead to 5e having spells scale when cast using higher level spell slots.</p><p></p><p>In 4e, all powers used similar structure, though the augmentable at-will structure of the Psionic classes set them apart, it was still just like spells.</p><p></p><p>Even the Mystic can have their disciplines expressed as a collection of spells. Here, Mind Storm, one of the abilities from the Psychic Disruption Discipline, reformatted as a spell:</p><p></p><p><strong>Mind Storm</strong></p><p><em>3rd-Level Enchantment</em></p><p><strong>Casting Time:</strong> 1 Action</p><p><strong>Range:</strong> 60 feet</p><p><strong>Components: </strong>None</p><p><strong>Duration:</strong> Instantaneous</p><p>Choose a point you can see within 60 feet of you. Each creature in a 20-foot-radius sphere centered on</p><p>that point must make a Wisdom saving throw. On a failed save, a target takes 6d8 psychic damage and suffers disadvantage on all saving throws until the end of your next turn. On a successful save, a creature takes half as much damage. </p><p><strong>At Higher Levels: </strong>When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.</p><p>(The only change I made was changing how the spell scales, since the orginal increases by power points.)</p></blockquote><p></p>
[QUOTE="Vael, post: 7864717, member: 57043"] I'm going to need a game example of what constitutes "Psionics is in essence". Because my experience (3.5 and forward), is that Psionics has always been casting spells. The 3.5 Psionic Powers were really just spells with different lingo. Psychometabolism instead of Transmutation, Displays instead of verbal/somatic/etc components, etc. There was even a clear X Power Points = Yth Level Spell. One can argue that the augment system is what lead to 5e having spells scale when cast using higher level spell slots. In 4e, all powers used similar structure, though the augmentable at-will structure of the Psionic classes set them apart, it was still just like spells. Even the Mystic can have their disciplines expressed as a collection of spells. Here, Mind Storm, one of the abilities from the Psychic Disruption Discipline, reformatted as a spell: [B]Mind Storm[/B] [I]3rd-Level Enchantment[/I] [B]Casting Time:[/B] 1 Action [B]Range:[/B] 60 feet [B]Components: [/B]None [B]Duration:[/B] Instantaneous Choose a point you can see within 60 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a target takes 6d8 psychic damage and suffers disadvantage on all saving throws until the end of your next turn. On a successful save, a creature takes half as much damage. [B]At Higher Levels: [/B]When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. (The only change I made was changing how the spell scales, since the orginal increases by power points.) [/QUOTE]
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