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<blockquote data-quote="Chaosmancer" data-source="post: 7865497" data-attributes="member: 6801228"><p>I don't exactly see a "dire need" to reuse effects, but I think it is better than the alternative in some ways. </p><p></p><p>Let us take Misty step as an example. </p><p></p><p>Verbal only (so as silent as you like depending on houserules), bonus action, teleport 30 ft to a space you can see. </p><p></p><p>There are only two other "short range teleport" effects that are activatable when a player chooses that am aware of officially. Shadow Step, which is 60 ft and goes from dim light to dim light. And Hidden Paths which is 60 ft, limited by wisdom mod, and can also be used to teleport an ally instead. </p><p></p><p>But, if you are only doing 30 ft, they just say you cast Misty Step, because why would they write new rules? </p><p></p><p>If we get "psychic step" that is "use your bonus action to teleport 30 ft to a space you can see" and "dimensional step" that is "use your bonus action to teleport 30 ft to a space you can see" and "Long Step" that is "use your bonus action to teleport 30 ft to a space you can see" and "Divine Step" that is "use your bonus action to teleport 30 ft to a space you can see"... well doesn't it start to feel bloated? </p><p></p><p>This was a major complaint in 4e that I noticed, classes kept getting differently named abilities that did the exact same thing. And, it is kind of a waste of time and space to rewrite the same ability multiple times, just giving it a different name every time.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7865497, member: 6801228"] I don't exactly see a "dire need" to reuse effects, but I think it is better than the alternative in some ways. Let us take Misty step as an example. Verbal only (so as silent as you like depending on houserules), bonus action, teleport 30 ft to a space you can see. There are only two other "short range teleport" effects that are activatable when a player chooses that am aware of officially. Shadow Step, which is 60 ft and goes from dim light to dim light. And Hidden Paths which is 60 ft, limited by wisdom mod, and can also be used to teleport an ally instead. But, if you are only doing 30 ft, they just say you cast Misty Step, because why would they write new rules? If we get "psychic step" that is "use your bonus action to teleport 30 ft to a space you can see" and "dimensional step" that is "use your bonus action to teleport 30 ft to a space you can see" and "Long Step" that is "use your bonus action to teleport 30 ft to a space you can see" and "Divine Step" that is "use your bonus action to teleport 30 ft to a space you can see"... well doesn't it start to feel bloated? This was a major complaint in 4e that I noticed, classes kept getting differently named abilities that did the exact same thing. And, it is kind of a waste of time and space to rewrite the same ability multiple times, just giving it a different name every time. [/QUOTE]
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