Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana: Psionics!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord-Archaon" data-source="post: 7865528" data-attributes="member: 7017713"><p>There, this is what I could think of when making a Battlemind, closely based on the Battlemaster.</p><p>Never mind the names, it's a quick thought experiment.</p><p></p><p><strong>PSIONIC COMBAT (3rd level):</strong></p><p><strong>Psionic Maneuvers: </strong>You learn a set of psionic maneuvers by choosing a Psionic Combat Discipline at 3rd level. You gain an additional Discipline at 10th level, and another one at 15th level. Each Psionic Combat Discipline has a static effect that is active as long as you maintain Psionic Focus on it (See below), and maneuvers that either require the expenditure of Psionic Dice, or allow it for extra effects. The maximum number of Psionic Dice you can roll on a Psionic Manuevers equals half your level, rounded up.</p><p><strong>Psionic Focus: </strong>to benefit from the static effect of a Psionic Combat Disicipline and to use its manuevers you need to be Psionically Focused on the disciplined. You can do so by spending a bonus action and maintaining Concentration, like for a spell. Losing Concentration would make you lose your Psionic Focus, and would stop the static effect of the discipline you were focused on and any ongoing effects initiated by maneuvers.</p><p>Specific Psionic Combat Disciplines make you lose the Psionic Focus under certain conditions, or when you take a certain type of damage.</p><p><strong>Psionic Dice: </strong>You have four Psionic Dice which are d6s. A Psionic Die is expended when you use it. You regain all of your expended Psionic Dice when you finish a short or long rest.</p><p></p><p><strong>PSIONIC OVERLOAD (7th level): </strong>At any time while initating a Psionic Maneuver, you can choose to take from 1d6 to 4d6 damage and acquire as many Psionic Dice as the number of dice you rolled, to spend them on the maneuver. When you do so, you also acquire one level of exhaustion.</p><p>At 15th level you can take up to 8d6 damage, and acquire as many extra Psionic Dice.</p><p>Note that this damage could make you lose Concentration and Psionic Focus. This would prevent you from completing the manuever, but if this happens you would retain the Psionic Dice gained through this feature.</p><p></p><p><strong>PSIONICALLY RELENTLESS (15th level): </strong>when you roll initiative and have no Psionic Dice remaining, you regain 1 psionic die, and decrease your exhaustion level by one.</p><p></p><p><strong>Saving Throws: </strong>INT-based</p><p></p><p></p><p><strong>PSIONIC COMBAT DISCIPLINES:</strong></p><p><strong></strong></p><p><strong>PSIONIC MOVEMENT</strong></p><p><strong>STATIC EFFECT: </strong>Your speed increases by 5 ft, and you can move up to half of your speed on vertical surfaces. When you do so, you don’t provoke attacks of opportunity.</p><p><strong>PSIONIC FOCUS CONDITION: </strong>You must be able to move to be Psionically Focused on Psionic Movement.</p><p><strong>Psionic Charge: </strong>After using the Dash action, you can expend a Psionic die to teleport up to 10 ft, and make a melee weapon attack as a Bonus Action. You then add the psionic die result as extra Force damage. You can spend an additional number of Psionic Dice equal to half your level, each of them increases the teleport by 10 ft, and the damage by the extra Force damage by the amount rolled.</p><p><strong>Psionic Dive: </strong>By expending one Psionic Die, you acquire a flying speed equal to your basic speed until the end of your turn. Creatures you hit this turn fall prone if they fail a Strength saving throw, if you attacked them from a higher position. You also add extra damage of the same type of your weapon, equal to the amount you roll on the Psionic Die. You can spend additional Psionic Dice and each die would increase your flying speed by 10 ft, and the extra damage on a hit by the amount rolled.</p><p><strong>Cutting Sprint: </strong>When you use the Dash action, you can spend a Psionic Die to move through enemies without provoking attacks of opportunity, and inflicting Force damage equal to the amount rolled to the enemies you move through, or half if they succeed on a Dexterity Saving Throw. You can spend additional Psionic Dice and each die would increase your movement by 10ft, and the damage by the amount rolled.</p><p><strong>Psionic Whirlwind: </strong>As an action, you can spend a Psionic Die to spin unnaturally fast and attack a number of creatures within your reach equal to the number you roll on the die. Make a separate attack for every creature. You can spend additional Psionic Dice to move 10 feet, and attack different creatures in range after you move.</p><p></p><p><strong>PSIONIC BODY</strong></p><p><strong>STATIC EFFECT: </strong>At the beginning of each of your turns you gain temporary hit points equal to your Intelligence modifier. If you lose your Psionic Focus due to damage, the Temporary Hit Points disappear before damage is applied.</p><p><strong>PSIONIC FOCUS CONDITION: </strong>To be Psionically Focused on Psionic Body you must not be Poisoned or suffer from any disease. If you lose hit points (not temporary) to Poison or Necrotic damage you also lose Psionic Focus.</p><p><strong>Force Metabolism: </strong>As a Reaction when you would take Poison or Necrotic damage or be infected by a disease, you can expend one or more Psionic Dice and become immune to the Poisoned condition and to Diseases until the start of your next turn.</p><p>You also gain Temporary Hit Points equal to the result of the Psionic Dice plus your Constitution modifier.</p><p><strong>Weapon Meld: </strong>By expending a Psionic Die, you meld a weapon to your hand and arm, making it impossible to be disarmed and granting bonus damage equal to the Psionic Die for one attack per turn, as you manage to have perfect control of the weapon. Losing Psionic Focus on this Discipline ends this effect and makes you unable to hold anything with that hand until the end of your next turn, as your hand needs time to reshape itself to normality.</p><p>Note: you can only meld one-handed weapons to your arm.</p><p><strong>Armor Meld: </strong>By spending a Psionic Die as a bonus action, you fuse your armor with your body, effectively changing the hardness of your skin. You gain a bonus to AC equal to the roll of the die, for as long as you remain Psionically Focused, up to one minute.</p><p>When this effect ends, you suffer damage equal to the rolled die.</p><p><strong>Grappling Form: </strong>As an action, you can spend a Psionic Die and change your size to Large. You can then grapple up to three medium creatures that were adjacent to you, or one Large or Huge creature as your body engulfs them. You roll Athletics with a bonus equal to the amount rolled on the Psionic Die, and creatures grappled this way are Restrained until the grapple ends. At the beginning of each of their turns, the Restrained creatures take damage equal to the amount rolled with the Psionic Die.</p><p>You can move the creatures with you, but your speed is halved while you are grappling at least one creature.</p><p>When a creature escapes the grapple, you take damage equal to amount rolled on the Psionic Die.</p></blockquote><p></p>
[QUOTE="Lord-Archaon, post: 7865528, member: 7017713"] There, this is what I could think of when making a Battlemind, closely based on the Battlemaster. Never mind the names, it's a quick thought experiment. [B]PSIONIC COMBAT (3rd level): Psionic Maneuvers: [/B]You learn a set of psionic maneuvers by choosing a Psionic Combat Discipline at 3rd level. You gain an additional Discipline at 10th level, and another one at 15th level. Each Psionic Combat Discipline has a static effect that is active as long as you maintain Psionic Focus on it (See below), and maneuvers that either require the expenditure of Psionic Dice, or allow it for extra effects. The maximum number of Psionic Dice you can roll on a Psionic Manuevers equals half your level, rounded up. [B]Psionic Focus: [/B]to benefit from the static effect of a Psionic Combat Disicipline and to use its manuevers you need to be Psionically Focused on the disciplined. You can do so by spending a bonus action and maintaining Concentration, like for a spell. Losing Concentration would make you lose your Psionic Focus, and would stop the static effect of the discipline you were focused on and any ongoing effects initiated by maneuvers. Specific Psionic Combat Disciplines make you lose the Psionic Focus under certain conditions, or when you take a certain type of damage. [B]Psionic Dice: [/B]You have four Psionic Dice which are d6s. A Psionic Die is expended when you use it. You regain all of your expended Psionic Dice when you finish a short or long rest. [B]PSIONIC OVERLOAD (7th level): [/B]At any time while initating a Psionic Maneuver, you can choose to take from 1d6 to 4d6 damage and acquire as many Psionic Dice as the number of dice you rolled, to spend them on the maneuver. When you do so, you also acquire one level of exhaustion. At 15th level you can take up to 8d6 damage, and acquire as many extra Psionic Dice. Note that this damage could make you lose Concentration and Psionic Focus. This would prevent you from completing the manuever, but if this happens you would retain the Psionic Dice gained through this feature. [B]PSIONICALLY RELENTLESS (15th level): [/B]when you roll initiative and have no Psionic Dice remaining, you regain 1 psionic die, and decrease your exhaustion level by one. [B]Saving Throws: [/B]INT-based [B]PSIONIC COMBAT DISCIPLINES: PSIONIC MOVEMENT STATIC EFFECT: [/B]Your speed increases by 5 ft, and you can move up to half of your speed on vertical surfaces. When you do so, you don’t provoke attacks of opportunity. [B]PSIONIC FOCUS CONDITION: [/B]You must be able to move to be Psionically Focused on Psionic Movement. [B]Psionic Charge: [/B]After using the Dash action, you can expend a Psionic die to teleport up to 10 ft, and make a melee weapon attack as a Bonus Action. You then add the psionic die result as extra Force damage. You can spend an additional number of Psionic Dice equal to half your level, each of them increases the teleport by 10 ft, and the damage by the extra Force damage by the amount rolled. [B]Psionic Dive: [/B]By expending one Psionic Die, you acquire a flying speed equal to your basic speed until the end of your turn. Creatures you hit this turn fall prone if they fail a Strength saving throw, if you attacked them from a higher position. You also add extra damage of the same type of your weapon, equal to the amount you roll on the Psionic Die. You can spend additional Psionic Dice and each die would increase your flying speed by 10 ft, and the extra damage on a hit by the amount rolled. [B]Cutting Sprint: [/B]When you use the Dash action, you can spend a Psionic Die to move through enemies without provoking attacks of opportunity, and inflicting Force damage equal to the amount rolled to the enemies you move through, or half if they succeed on a Dexterity Saving Throw. You can spend additional Psionic Dice and each die would increase your movement by 10ft, and the damage by the amount rolled. [B]Psionic Whirlwind: [/B]As an action, you can spend a Psionic Die to spin unnaturally fast and attack a number of creatures within your reach equal to the number you roll on the die. Make a separate attack for every creature. You can spend additional Psionic Dice to move 10 feet, and attack different creatures in range after you move. [B]PSIONIC BODY STATIC EFFECT: [/B]At the beginning of each of your turns you gain temporary hit points equal to your Intelligence modifier. If you lose your Psionic Focus due to damage, the Temporary Hit Points disappear before damage is applied. [B]PSIONIC FOCUS CONDITION: [/B]To be Psionically Focused on Psionic Body you must not be Poisoned or suffer from any disease. If you lose hit points (not temporary) to Poison or Necrotic damage you also lose Psionic Focus. [B]Force Metabolism: [/B]As a Reaction when you would take Poison or Necrotic damage or be infected by a disease, you can expend one or more Psionic Dice and become immune to the Poisoned condition and to Diseases until the start of your next turn. You also gain Temporary Hit Points equal to the result of the Psionic Dice plus your Constitution modifier. [B]Weapon Meld: [/B]By expending a Psionic Die, you meld a weapon to your hand and arm, making it impossible to be disarmed and granting bonus damage equal to the Psionic Die for one attack per turn, as you manage to have perfect control of the weapon. Losing Psionic Focus on this Discipline ends this effect and makes you unable to hold anything with that hand until the end of your next turn, as your hand needs time to reshape itself to normality. Note: you can only meld one-handed weapons to your arm. [B]Armor Meld: [/B]By spending a Psionic Die as a bonus action, you fuse your armor with your body, effectively changing the hardness of your skin. You gain a bonus to AC equal to the roll of the die, for as long as you remain Psionically Focused, up to one minute. When this effect ends, you suffer damage equal to the rolled die. [B]Grappling Form: [/B]As an action, you can spend a Psionic Die and change your size to Large. You can then grapple up to three medium creatures that were adjacent to you, or one Large or Huge creature as your body engulfs them. You roll Athletics with a bonus equal to the amount rolled on the Psionic Die, and creatures grappled this way are Restrained until the grapple ends. At the beginning of each of their turns, the Restrained creatures take damage equal to the amount rolled with the Psionic Die. You can move the creatures with you, but your speed is halved while you are grappling at least one creature. When a creature escapes the grapple, you take damage equal to amount rolled on the Psionic Die. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Unearthed Arcana: Psionics!
Top