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New Unearthed Arcana: Psionics!
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<blockquote data-quote="Fenris-77" data-source="post: 7866004" data-attributes="member: 6993955"><p>I agree. I was more indexing the notion that seems to prevalent in some quarters that a Psionics class essentially needs to be able cover all the bases of Fighter and Wizard with some Rogue thrown in for giggles, and then a bunch of extras thrown in on top of that. One class that has the options of 2+ and freedom to pick and choose is OP no matter exactly how or what those powers look like. Not just OP, but not also not particularly 5e either.</p><p></p><p>The basic outline I was thinking about is pretty much like the UA - a fighter type, a stealth type, and a more traditional psionicist caster type. Tie enough of the class related stuff (fighter, etc) into the subclass abilities, keep some of the other abilities keyed to subclass and use skill trees to prevent too much spread. Obviously you could go beyond 3 subclasses and key them off some of the traditional schools (or whatever people want to call them). You could keep a nice layer of general psionic abilities available to all to tie things together.</p><p></p><p>The above general model is why I'd use the Warlock as the engine. The patrons are the schools, the 'spells' are the general psionic abilities, and the 'invocations' cover school specific skill trees plus other ideas that feel more like mini-feats than spells. The trick is to work this so it doesn't feel just like a reskinned warlock, although I think it's more than achievable.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7866004, member: 6993955"] I agree. I was more indexing the notion that seems to prevalent in some quarters that a Psionics class essentially needs to be able cover all the bases of Fighter and Wizard with some Rogue thrown in for giggles, and then a bunch of extras thrown in on top of that. One class that has the options of 2+ and freedom to pick and choose is OP no matter exactly how or what those powers look like. Not just OP, but not also not particularly 5e either. The basic outline I was thinking about is pretty much like the UA - a fighter type, a stealth type, and a more traditional psionicist caster type. Tie enough of the class related stuff (fighter, etc) into the subclass abilities, keep some of the other abilities keyed to subclass and use skill trees to prevent too much spread. Obviously you could go beyond 3 subclasses and key them off some of the traditional schools (or whatever people want to call them). You could keep a nice layer of general psionic abilities available to all to tie things together. The above general model is why I'd use the Warlock as the engine. The patrons are the schools, the 'spells' are the general psionic abilities, and the 'invocations' cover school specific skill trees plus other ideas that feel more like mini-feats than spells. The trick is to work this so it doesn't feel just like a reskinned warlock, although I think it's more than achievable. [/QUOTE]
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