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New Unearthed Arcana: Psionics!
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<blockquote data-quote="Chaosmancer" data-source="post: 7866012" data-attributes="member: 6801228"><p>But the complaint is to the design philosophy. "Why does everything have to be spells" well, part of it is that the spells are already the mechanics they want.</p><p></p><p>Sure, maybe the Psion can get special treatment. But then, why not the X or the Y or the Z. Every release after them would start saying "well, they did it for the Psion, why can't they do it again" so it is important to understand the why of the philosophy instead of just looking at a single class.</p><p></p><p></p><p></p><p>Again, like I said to MaxPerson, I was talking about the design philosophy of why they are choosing to make unified mechanics through spells. IF we allow it for one, why not the next?</p><p></p><p></p><p></p><p>A fair point, your example (just from skimming) seemed to have some odd interactions, like requiring the dash to teleport, so it being best used when the enemy is over 70 ft away, and that likely means you ended up alone amongst them. But, honestly, if you want a system like that... build it? I don't think it would get through official channels with the main mechanic being how badly you can hurt yourself to oull off some mildly interesting trick and dump multiple dice into a single attack.</p><p></p><p>Also, does that armor trick allow you to spend those 4d6 from the damage? Increasing your AC by +12 might be a tad ridiculously OP.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7866012, member: 6801228"] But the complaint is to the design philosophy. "Why does everything have to be spells" well, part of it is that the spells are already the mechanics they want. Sure, maybe the Psion can get special treatment. But then, why not the X or the Y or the Z. Every release after them would start saying "well, they did it for the Psion, why can't they do it again" so it is important to understand the why of the philosophy instead of just looking at a single class. Again, like I said to MaxPerson, I was talking about the design philosophy of why they are choosing to make unified mechanics through spells. IF we allow it for one, why not the next? A fair point, your example (just from skimming) seemed to have some odd interactions, like requiring the dash to teleport, so it being best used when the enemy is over 70 ft away, and that likely means you ended up alone amongst them. But, honestly, if you want a system like that... build it? I don't think it would get through official channels with the main mechanic being how badly you can hurt yourself to oull off some mildly interesting trick and dump multiple dice into a single attack. Also, does that armor trick allow you to spend those 4d6 from the damage? Increasing your AC by +12 might be a tad ridiculously OP. [/QUOTE]
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