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New Unearthed Arcana: Psionics!
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<blockquote data-quote="Fenris-77" data-source="post: 7866308" data-attributes="member: 6993955"><p>Hah! Seriously though, WoTC is never going to release a new class that's just kind two other classes bunged together and some reskinned magic. I know that that isn't what people are asking for mostly, I'm being negative there for a reason. I guess to index that a Psionic class is only going to happen if WoTC thinks they do something interesting and fresh with it. </p><p></p><p>@ Maxperson - spells is one idea, but I think I'd probably go with some kind of skill tree with stackable abilities that's separate from spells. It's probably inevitable that some of the mechanics of a Psionic class, should we see one, will be based at least in part on spell casting of some sort - something with slots and levels, probably that at least resembles the list from the UA. I don't think adding more spells is a better answer than non-spell abilities, which would allow you to step outside the current spell mechanics and do something different. I might even go so far as to say that the non-spell mechanics are what will make or break the idea of a Psion class generally. Reskinning and modifying the spell rules is pretty easy, ti's the rest of the class that will take some ingenious thought.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7866308, member: 6993955"] Hah! Seriously though, WoTC is never going to release a new class that's just kind two other classes bunged together and some reskinned magic. I know that that isn't what people are asking for mostly, I'm being negative there for a reason. I guess to index that a Psionic class is only going to happen if WoTC thinks they do something interesting and fresh with it. @ Maxperson - spells is one idea, but I think I'd probably go with some kind of skill tree with stackable abilities that's separate from spells. It's probably inevitable that some of the mechanics of a Psionic class, should we see one, will be based at least in part on spell casting of some sort - something with slots and levels, probably that at least resembles the list from the UA. I don't think adding more spells is a better answer than non-spell abilities, which would allow you to step outside the current spell mechanics and do something different. I might even go so far as to say that the non-spell mechanics are what will make or break the idea of a Psion class generally. Reskinning and modifying the spell rules is pretty easy, ti's the rest of the class that will take some ingenious thought. [/QUOTE]
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