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New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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<blockquote data-quote="Kobold Stew" data-source="post: 9569923" data-attributes="member: 23484"><p>INT is used elsewhere in the subclass, and it has no effect on the particular spell. Consistency is good here.</p><p></p><p></p><p>Yes -- this is an improvement and it's good it's here.</p><p></p><p>I agree that it could be generically themed, and a "dragon Knight" could choose between a dozen options of colour/metal -- that's easily implemented if anyone wants it. I think the problem with that is that people will then say "I have a Large sized Red dragon; I'm not going to use this stat block, I want the one for the Young Red dragon in the Monster Manual" --- and that's obviously too powerful. They really can't win -- different diehard fans will find something to object to regardless. </p><p></p><p>Given that, I think adding purple dragons here (and not inthe MM) is actually a reasonable choice. I'd like the flavour of a captive blue or whatever, but I see there is a logic in this, even if some will prefer the completely useless subclass in FRAG.</p><p></p><p></p><p>I actually really like being motivated to keep Con at 12 or 14, and instead to play up Intelligence in a non-caster. I think this is the right kind of incentivization. An Int 16 (or more) should be desirable, and here is a reason to do it.</p><p></p><p>The damage does need to improve. You lay that out very well.</p><p></p><p>Ha.</p><p></p><p>It is possible feedback will convince them to move it to 10. The lack of consistency between levels that subclass abilities come online is really the problem, I feel, and we had the chance to fix that, but the fanbase didn't want it.</p><p></p><p></p><p>Good point.Overall I consider this a poorly designed subclass and would prefer for it to have a broader archetype. </p><p></p><p></p><p></p><p>This is a really good summary review. Thanks.</p><p></p><p></p><p></p><p></p><p>I found these mostly underwhelming. Dao's Crush is the most useful, I think.</p><p></p><p>Bladelock is a possibility, but I think if you're actually playing it, you don't want to dip Warlock until at least level 8 or 9, do you? And with a Dex/Cha build, I think really all that does is allow you to "upgrade" to a heavy/two-handed weapon.</p><p></p><p></p><p>Smart.</p><p></p><p>Nice -- really fun.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9569923, member: 23484"] INT is used elsewhere in the subclass, and it has no effect on the particular spell. Consistency is good here. Yes -- this is an improvement and it's good it's here. I agree that it could be generically themed, and a "dragon Knight" could choose between a dozen options of colour/metal -- that's easily implemented if anyone wants it. I think the problem with that is that people will then say "I have a Large sized Red dragon; I'm not going to use this stat block, I want the one for the Young Red dragon in the Monster Manual" --- and that's obviously too powerful. They really can't win -- different diehard fans will find something to object to regardless. Given that, I think adding purple dragons here (and not inthe MM) is actually a reasonable choice. I'd like the flavour of a captive blue or whatever, but I see there is a logic in this, even if some will prefer the completely useless subclass in FRAG. I actually really like being motivated to keep Con at 12 or 14, and instead to play up Intelligence in a non-caster. I think this is the right kind of incentivization. An Int 16 (or more) should be desirable, and here is a reason to do it. The damage does need to improve. You lay that out very well. Ha. It is possible feedback will convince them to move it to 10. The lack of consistency between levels that subclass abilities come online is really the problem, I feel, and we had the chance to fix that, but the fanbase didn't want it. Good point.Overall I consider this a poorly designed subclass and would prefer for it to have a broader archetype. This is a really good summary review. Thanks. I found these mostly underwhelming. Dao's Crush is the most useful, I think. Bladelock is a possibility, but I think if you're actually playing it, you don't want to dip Warlock until at least level 8 or 9, do you? And with a Dex/Cha build, I think really all that does is allow you to "upgrade" to a heavy/two-handed weapon. Smart. Nice -- really fun. [/QUOTE]
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New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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