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*Dungeons & Dragons
New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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<blockquote data-quote="Mistwell" data-source="post: 9570454" data-attributes="member: 2525"><p><strong><u>College of the Moon Bard</u></strong>: This subclass, so far, is pretty darn powerful at all three subclass power points. In terms of theme, I like it. Monshae Isles is a celtic themed region, and this feels adequately celtic with folktales-drive powers.</p><p></p><p><strong>Moonshae Folktales</strong>: At 3rd level, Tales of Mirth letting you decrease a save by your inspiration die, but ONLY when they fail the save, is really powerful for 3rd level. Tales of Life becomes powerful later. Tales of Gloam also synergizes well with the 14th level ability to teleport and then hide all with a bonus action when giving out bardic inspiration.</p><p></p><p><strong>Blessings of the Moonwells</strong>: The healing portion of this level 6 ability is very powerful when you're fighting a lot of enemies, as you just run your moonbeam over all your foes every round and every time any of them fail a save, you heal someone. 10 failed saves is about 50 hit points healed.</p><p></p><p><strong>Bolstered Folktales</strong>: Finally, the 14th level ability has huge synergy with the 6th level ability and the 3rd level ability for healing. Run your moonbeam across many foes, and each time they fail a save you heal someone. Which is healing from a spell, so now your third level ability adds a replacement 1d6 healing each time, for free. 10 failed saves is now an average of 85 hit points healing which is very likely worth the cost of a 3rd level spot and bonus action to cast the Moonbeam. Of course, if you need more, you do it again as an action next turn to move the beam for no additional resource cost.</p><p></p><p>Overall in terms of power levels, I'd say this subclass so far may be a tad too powerful. I'd probably reduce the power of Tales of Mirth maybe to be before you see the die result, not after, to bring the power level down a bit.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9570454, member: 2525"] [B][U]College of the Moon Bard[/U][/B]: This subclass, so far, is pretty darn powerful at all three subclass power points. In terms of theme, I like it. Monshae Isles is a celtic themed region, and this feels adequately celtic with folktales-drive powers. [B]Moonshae Folktales[/B]: At 3rd level, Tales of Mirth letting you decrease a save by your inspiration die, but ONLY when they fail the save, is really powerful for 3rd level. Tales of Life becomes powerful later. Tales of Gloam also synergizes well with the 14th level ability to teleport and then hide all with a bonus action when giving out bardic inspiration. [B]Blessings of the Moonwells[/B]: The healing portion of this level 6 ability is very powerful when you're fighting a lot of enemies, as you just run your moonbeam over all your foes every round and every time any of them fail a save, you heal someone. 10 failed saves is about 50 hit points healed. [B]Bolstered Folktales[/B]: Finally, the 14th level ability has huge synergy with the 6th level ability and the 3rd level ability for healing. Run your moonbeam across many foes, and each time they fail a save you heal someone. Which is healing from a spell, so now your third level ability adds a replacement 1d6 healing each time, for free. 10 failed saves is now an average of 85 hit points healing which is very likely worth the cost of a 3rd level spot and bonus action to cast the Moonbeam. Of course, if you need more, you do it again as an action next turn to move the beam for no additional resource cost. Overall in terms of power levels, I'd say this subclass so far may be a tad too powerful. I'd probably reduce the power of Tales of Mirth maybe to be before you see the die result, not after, to bring the power level down a bit. [/QUOTE]
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New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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