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New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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<blockquote data-quote="Kurotowa" data-source="post: 9571932" data-attributes="member: 27957"><p>Today's test character was a Scion Rogue. Rogues are another class where the subclasses usually aren't transformative. That said, there's two things consider here. One is that Scion Rogues are MAD for Dex and Int, so that encourages a build that goes light on feats so you can raise them both. The other is that those tasty off-turn attacks from Bloodthirst are required to be melee attacks, and later on Aura of Malevolence only has a 10ft range, so that's a disincentive away from ranged weapons.</p><p></p><p>There's some fun ways you can build around this, though it's difficult to fit them all in at once. Lucky can help make sure those Bloodthirst attacks are Sneak Attacks. Since you're investing in Int anyway, picking up True Strike can be attractive. If you want to satisfy those melee weapon requirements but don't want to depend on Cunning Action: Disengage every turn, a Whip is worth consideration.</p><p></p><p>After statting out a test character, Scion Rogue in another solid but non-transformative subclass, unless you're deliberately planning for party synergy. Getting Blade Ward or Chill Touch is cute but hard to build around. Having a Cunning Strike to Frighten foes is a little redundant with the Poison option, since it achieves a similar effect via a different save ...unless you're in a party with a Fey Wanderer Ranger, when it becomes amazing.</p><p></p><p>Still, the flavor is great, so I see nothing wrong with it.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9571932, member: 27957"] Today's test character was a Scion Rogue. Rogues are another class where the subclasses usually aren't transformative. That said, there's two things consider here. One is that Scion Rogues are MAD for Dex and Int, so that encourages a build that goes light on feats so you can raise them both. The other is that those tasty off-turn attacks from Bloodthirst are required to be melee attacks, and later on Aura of Malevolence only has a 10ft range, so that's a disincentive away from ranged weapons. There's some fun ways you can build around this, though it's difficult to fit them all in at once. Lucky can help make sure those Bloodthirst attacks are Sneak Attacks. Since you're investing in Int anyway, picking up True Strike can be attractive. If you want to satisfy those melee weapon requirements but don't want to depend on Cunning Action: Disengage every turn, a Whip is worth consideration. After statting out a test character, Scion Rogue in another solid but non-transformative subclass, unless you're deliberately planning for party synergy. Getting Blade Ward or Chill Touch is cute but hard to build around. Having a Cunning Strike to Frighten foes is a little redundant with the Poison option, since it achieves a similar effect via a different save ...unless you're in a party with a Fey Wanderer Ranger, when it becomes amazing. Still, the flavor is great, so I see nothing wrong with it. [/QUOTE]
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New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses
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