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New Unearthed Arcana: Revised Artificer
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<blockquote data-quote="Kurotowa" data-source="post: 7780542" data-attributes="member: 27957"><p>After some reflection and messing around with potential builds, I think I've figured out why I'm so excited by the Battle Smith. I ran a Hexblade Warlock in a long campaign and Battle Smith is basically a Hexblade that looks like it might address my main complaint about how it played. Namely, that Warlocks have a remarkably small range of action.</p><p></p><p>Warlocks get a tiny list of locked in spells and the odd "Two spell slots per Short Rest" system that depends on more frequent Short Rests than my campaigns ever seem to have. Their options are few and they only get to do a couple things special actions before they're back to just basic attacks. Artificers have more readied spells spread out over fewer spell levels and the ability to switch spells each morning. Plus they're proper casters who can use as few or as many spells as the encounter demands. Similarly, Invocations are locked-in once you select them while Infusions give you more ability to adjust your daily selections as desired.</p><p></p><p>So in short, a Battle Smith Artificer looks to be similar enough to a Hexblade Warlock to hit the points I really enjoyed about it while offering more range of round-by-round and day-by-day action variety. I think that's exactly what I'm interested in playing.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7780542, member: 27957"] After some reflection and messing around with potential builds, I think I've figured out why I'm so excited by the Battle Smith. I ran a Hexblade Warlock in a long campaign and Battle Smith is basically a Hexblade that looks like it might address my main complaint about how it played. Namely, that Warlocks have a remarkably small range of action. Warlocks get a tiny list of locked in spells and the odd "Two spell slots per Short Rest" system that depends on more frequent Short Rests than my campaigns ever seem to have. Their options are few and they only get to do a couple things special actions before they're back to just basic attacks. Artificers have more readied spells spread out over fewer spell levels and the ability to switch spells each morning. Plus they're proper casters who can use as few or as many spells as the encounter demands. Similarly, Invocations are locked-in once you select them while Infusions give you more ability to adjust your daily selections as desired. So in short, a Battle Smith Artificer looks to be similar enough to a Hexblade Warlock to hit the points I really enjoyed about it while offering more range of round-by-round and day-by-day action variety. I think that's exactly what I'm interested in playing. [/QUOTE]
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