New Unearthed Arcana: Revised Artificer

WotC just released the revised Artificer UA. Now featuring a new, pet-less archetype: The Archivist!


Screenshot 2019-05-14 at 22.11.03.png


In February, we presented a revised version of a new character class: the artificer, a master of magical invention. Today we return to that class, now with even more content! Here’s what’s been added:
  • New subclasses—the Archivist and the Battle Smith
  • A revised spell list, including spells from Xanathar’s Guide to Everything
  • New infusions—Enhanced Wand, Repeating Shot, and Repulsion Shield
  • A revision to multiclassing—round up when determining spell slots
 
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Comments

iltharanos

Explorer
The Artificer Returns, and it's a better Beast Master than the Beast Master

ICYMI, enjoy! It's got two new subclasses, new spells, and some tweaks to multiclassing. Plus, you know, typos.

Now to the meat of the matter. The Battle Smith. Everyone's better at having pets than the poor Beast Master Ranger. Discuss!
 
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Prakriti

Hi, I'm a Mindflayer, but don't let that worry you
I find it dumbfounding that the people who developed the core classes are apparently the same people developing all the schlock that has followed. :uhoh:
 

iltharanos

Explorer
I was thinking this and was thinking of perhaps using the battlesmith as a base for building a better beastmaster.
Agreed. The line below, just by itself, taken straight from the Iron Defender feature, would do wonders for the Beast Master's pet.

"[Y]ou take a bonus action on your turn to command it (the Iron Defender) to take one of the actions in its stat block or the Dash, Disengage, or Help action."
 

Al2O3

Explorer
Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer.
That is what convinced me that most of the artificer works as a halfcaster. The battle smith might also be the ranger artificer (beast master, with the new spell acting like Hunter's mark). The archivist is the one with smite-like extra damage from spells.

What I'm really happy to see is repeating shot. Suddenly crossbows are viable with the extra attack feature and my main reason for not using archers is handled.
 

Sword of Spirit

Adventurer
EDIT: I misread, and thought it was your action that it required, rather than your bonus action. Remove one exclamation point from my displeasure.

"It can move and use its reaction on
its own, but the only action it takes on its turn is
the Dodge action, unless you take a bonus action
on your turn to command it to take one of the
actions in its stat block or the Dash, Disengage,
or Help action."

No, dangit! Seriously? This is the crap we've been trying to get rid of ever since the PHB--pleeeeassse do not make more of it!
 
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Rabbitbait

Explorer
I'm a fan. Almost all of this seems really good to me and a well rounded class. Still not a fan of the turrets, but that's a small quibble.
 

Kurotowa

Adventurer
Maybe it is all the smite and aura spells, but the battle smith makes me think it is the paladin artificer.
Yeah, people are fixating on the pet, but I think that's a distraction. It's not very impressive and doesn't scale well. No, the real meat here is that Battle Smith is the Artificer's Hexblade. Getting your Int bonus to weapon attacks will open up whole new vistas for the CharOp folks and gish lovers. Bring out your High Elves and Rock Gnomes to play.
 

castlewise

Visitor
I like the archivist, although its going to be a little to sci-fi for some campaigns. Its got a lot of flavor and has a unique take on the pet. I can't shake the feeling that the class is overfull. It has spellcasting, two different types of item infusion, and the pet with associated abilities. I suppose it speaks to the design that I can't think of what to cut. Spellcasting seems like the least thematic element, but its got a lot of raw utility. I think it hangs together overall. Its complicated and stands out from a usual adventuring party, but that's more pro than con for its intended audience.
 

Kobold Avenger

Adventurer
The Archivist seems like it's using something like the new proposed Psionic rules, where Psions get super cantrips/talents that they can boost with spell slots.
 

Gradine

Archivist
I enjoy the Archivist, though I do miss some of the flavor and mechanics of the 3.5 class, which was basically a Watcher with a Pokedex.
 

Wrathamon

Explorer
Yeah, people are fixating on the pet, but I think that's a distraction. It's not very impressive and doesn't scale well. No, the real meat here is that Battle Smith is the Artificer's Hexblade. Getting your Int bonus to weapon attacks will open up whole new vistas for the CharOp folks and gish lovers. Bring out your High Elves and Rock Gnomes to play.
I agree but less (at 1st glance) synergy as the CHA for hexblade.

I do see potential dips for bladesinger elf battle smiths ...

Potentially some rogue (inquisitor/battle smith) and Fighter(eldritch knight/battlesmith) builds?
 

vecna00

Explorer
With these new additions, it seems like the artillerist needs more work. In particular, the Wand Prototype ability. The Int boost to damage on only the cantrip in the wand (or both at 14th level) is underwhelming when compared to the Int boost to poison and healing that the alchemist gets, or the psychic damage boost for the archivist. Mind you, the alchemist gets to add the Int bonus twice on healing spells, which is pretty great, but the artillerist needs a bit more. Even if wand prototype's Int boost was expanded to also include the added artilerist spells, that would make it much better.

I don't think the turret as whole needs much adjustment, outside of the flamethrower. At first glance, I would have loved the turret's damage to scale as a cantrip, but I think that might be too much damage as a bonus action every turn.
 

Ancalagon

Dusty Dragon
Has anything changed besides the addition of spells and 2 sub-classes?

I, for one, am happy that Tiny Servant has been added to their spell list. Tiny Servant is the best spell in the game. It is known.
 

Sword of Spirit

Adventurer
I can't shake the feeling that the class is overfull. It has spellcasting, two different types of item infusion, and the pet with associated abilities. I suppose it speaks to the design that I can't think of what to cut. Spellcasting seems like the least thematic element, but its got a lot of raw utility. I think it hangs together overall. Its complicated and stands out from a usual adventuring party, but that's more pro than con for its intended audience.
Cut the pet, is my suggestion. (And no, that new subclass is not a pet-less class. Its pet is just slightly more different from the others than they are from each other.) I just don't think it's essential to the artificer concept, but having it baked in as part of the class's meaningful features means that it now is whether your artificer wants it to be or not. As baked-in as it is, you can't* just choose to play an artificer without a pet, and that's sad.


*Well of course you can, just like you can choose to play a fighter without armor or weapons, but it would be massively gimping your character.
 

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