RangerWickett
Legend
Basically gods in D&D are designed so that final fights against them stand out from every other battle the PCs have been in. You don't just jump in and deal hit point damage until the enemy is dead; you have to accomplish a quest of some sort to make the god vulnerable first.
What that quest is is up to you, but generally it should be something mythically significant to the god in question. You want to kill Tiamat, a greedy dragon goddess with five heads? Well first you have to steal the treasure from her hoard, and give the immense wealth away within five days. The theft itself should give you a good adventure, but the 'getting rid of the money selflessly' part is where the real fun and creativity comes in.
So no, there's no hard rule, just a guideline that, "You cannot kill a god until you've done something that is appropriate to that god's myth."
What that quest is is up to you, but generally it should be something mythically significant to the god in question. You want to kill Tiamat, a greedy dragon goddess with five heads? Well first you have to steal the treasure from her hoard, and give the immense wealth away within five days. The theft itself should give you a good adventure, but the 'getting rid of the money selflessly' part is where the real fun and creativity comes in.
So no, there's no hard rule, just a guideline that, "You cannot kill a god until you've done something that is appropriate to that god's myth."