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New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED
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<blockquote data-quote="DND_Reborn" data-source="post: 8683195" data-attributes="member: 6987520"><p>Ok, I can run with those. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>PRYE:</strong> Pyre scans the first 10 feet quickly, but notices a narrow crevice in the floor an inch or so deep (roll 6,14->Reliable Talent:10+14=24 vs DC 20), and traces the edge to the wall. It appears to be some form of mechanism that will slide from the wall, closing off the hallway from the lair.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">[USER=59816]@FitzTheRuke[/USER], it will take you 1 minute to spike the wall to (hopefully) keep the section from closing. At this location, you see no method of deactivating the trap. Do you want to spike it? </span></strong></p><p><strong></strong></p><p><strong>EZABARD:</strong> With the others moving up to the corner, Ezabard looks into the lair beyond and notices the dim magical glow of a symbol on the floor before the altar. He is fairly certain it is a <em>symbol</em> spell (roll 8+12= 20 vs DC 17 Intelligence (Arcana) check), but is unsure of the effect. <strong><span style="color: rgb(243, 121, 52)">(NOTE: ONLY EZABARD sees the symbol, but can tell the others of its presence.)</span></strong></p><p><strong></strong></p><p><strong>BOTH:</strong> A short distance beyond the low wall, in open space Pyre and Ezabard see a pillar of darkness, writhing like cold flames of the deepest pitch.</p><p></p><p>[ATTACH=full]252764[/ATTACH]</p><p></p><p><strong>EZABARD (ONLY)</strong>: In the magical darkness, Ezabard sees a tower of stone with what appears to be arrow slits. <span style="color: rgb(184, 49, 47)"><strong>(RED ARROW)</strong></span></p><p></p><p><strong><span style="color: rgb(243, 121, 52)">Again, NO OTHER PC SEES THIS: all the rest just see the pillar of dark-flame.</span></strong></p><p></p><p>[ATTACH=full]252765[/ATTACH]</p><p></p><p><strong>Next actions?</strong></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8683195, member: 6987520"] Ok, I can run with those. :) [B]PRYE:[/B] Pyre scans the first 10 feet quickly, but notices a narrow crevice in the floor an inch or so deep (roll 6,14->Reliable Talent:10+14=24 vs DC 20), and traces the edge to the wall. It appears to be some form of mechanism that will slide from the wall, closing off the hallway from the lair. [B][COLOR=rgb(243, 121, 52)][USER=59816]@FitzTheRuke[/USER], it will take you 1 minute to spike the wall to (hopefully) keep the section from closing. At this location, you see no method of deactivating the trap. Do you want to spike it? [/COLOR] EZABARD:[/B] With the others moving up to the corner, Ezabard looks into the lair beyond and notices the dim magical glow of a symbol on the floor before the altar. He is fairly certain it is a [I]symbol[/I] spell (roll 8+12= 20 vs DC 17 Intelligence (Arcana) check), but is unsure of the effect. [B][COLOR=rgb(243, 121, 52)](NOTE: ONLY EZABARD sees the symbol, but can tell the others of its presence.)[/COLOR] BOTH:[/B] A short distance beyond the low wall, in open space Pyre and Ezabard see a pillar of darkness, writhing like cold flames of the deepest pitch. [ATTACH type="full" alt="1657063476936.png"]252764[/ATTACH] [B]EZABARD (ONLY)[/B]: In the magical darkness, Ezabard sees a tower of stone with what appears to be arrow slits. [COLOR=rgb(184, 49, 47)][B](RED ARROW)[/B][/COLOR] [B][COLOR=rgb(243, 121, 52)]Again, NO OTHER PC SEES THIS: all the rest just see the pillar of dark-flame.[/COLOR][/B] [ATTACH type="full" alt="1657064006529.png"]252765[/ATTACH] [B]Next actions?[/B] [/QUOTE]
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