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New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED
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<blockquote data-quote="DND_Reborn" data-source="post: 8685542" data-attributes="member: 6987520"><p>This was covered a few pages ago:</p><p></p><p></p><p><strong>Answer:</strong> Ezabard sees a stone tower with arrow slits <em>within</em> the column of darkness (which is magical and preventing the others from seeing the stone tower). Your truesight reveals this much.</p><p></p><p></p><p>What truesight does NOT reveal are creatures obscured or hidden from sight, nor does it allow you to see <em>through</em> solid objects (such as the stone tower). IOW, Vecna is hidden from you, i.e. his Dexterity (Stealth) beat your passive perception (18). Until he attacks or casts a spell again, or you use your Action to try to see him within the tower and beat his Dexterity (Stealth) roll, he remains hidden. Truesight also does not reveal mechanical traps, secret doors, etc. unless they are also magical in some manner.</p><p></p><p>So, Ezabard would realize a few possibilities: Vecna is hidden from you, scrying you, or has assistance. However, since you know scrying is concentration, and so is flesh to stone, you think he must be hidden (probably within the tower to have Line of Sight) or has assistance.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">Now, once you decide if Ezabard will run back into the hallway before the wall closes it off OR call for the others to join you, I can describe what you see briefly (if you run back) or in detail (if you are staying there and have a few moments to process what you see). The image I posted shows a LARGE room with the tower/darkness in the middle, the rest you can discern from the image as a player as you want, but what your character gets (in additional detail) must wait until you decide what Ezabard is doing in response to the closing trap.</span></strong></p><p><strong><span style="color: rgb(243, 121, 52)"></span></strong></p><p><strong><span style="color: rgb(243, 121, 52)">This is what I am waiting on, so I can finish your turn depending on your choice.</span></strong></p><p></p><p></p><p>This is my preference as well. I am running this as an encounter, so I prefer players to react from the information given without me having to explain the mechanics/rulings behind it. But for the sake of moving things along...</p><p></p><p></p><p>You didn't.</p><p></p><p></p><p>Vecna or an ally of his would be a reasonable assumption for Pyre.</p><p></p><p></p><p>Because it is a stone tower and truesight cannot see through walls.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8685542, member: 6987520"] This was covered a few pages ago: [B]Answer:[/B] Ezabard sees a stone tower with arrow slits [I]within[/I] the column of darkness (which is magical and preventing the others from seeing the stone tower). Your truesight reveals this much. What truesight does NOT reveal are creatures obscured or hidden from sight, nor does it allow you to see [I]through[/I] solid objects (such as the stone tower). IOW, Vecna is hidden from you, i.e. his Dexterity (Stealth) beat your passive perception (18). Until he attacks or casts a spell again, or you use your Action to try to see him within the tower and beat his Dexterity (Stealth) roll, he remains hidden. Truesight also does not reveal mechanical traps, secret doors, etc. unless they are also magical in some manner. So, Ezabard would realize a few possibilities: Vecna is hidden from you, scrying you, or has assistance. However, since you know scrying is concentration, and so is flesh to stone, you think he must be hidden (probably within the tower to have Line of Sight) or has assistance. [B][COLOR=rgb(243, 121, 52)]Now, once you decide if Ezabard will run back into the hallway before the wall closes it off OR call for the others to join you, I can describe what you see briefly (if you run back) or in detail (if you are staying there and have a few moments to process what you see). The image I posted shows a LARGE room with the tower/darkness in the middle, the rest you can discern from the image as a player as you want, but what your character gets (in additional detail) must wait until you decide what Ezabard is doing in response to the closing trap. This is what I am waiting on, so I can finish your turn depending on your choice.[/COLOR][/B] This is my preference as well. I am running this as an encounter, so I prefer players to react from the information given without me having to explain the mechanics/rulings behind it. But for the sake of moving things along... You didn't. Vecna or an ally of his would be a reasonable assumption for Pyre. Because it is a stone tower and truesight cannot see through walls. [/QUOTE]
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