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New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED
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<blockquote data-quote="Stalker0" data-source="post: 8696653" data-attributes="member: 5889"><p>I mentioned this in my vecna fight commentary thread, but while the lair is strong, I think vecna has "extra" synergy with any good lair.</p><p></p><p>1) Infinite teleports can be combined with all sorts of things, such as the tower in the middle of the room, dark nocks and crannies, behind symbol traps, etc. Vecna's healing is incredible when he gets a chance to use it (but weak if he gets novaed), and again the lair augments that.</p><p></p><p>2) The super counterspell really changes the dynamics. Often in normal boss lairs, your casters can shut down the various features, or even turn them against the boss with their own control effects, and then the fighter types move forward and deliver the pain. But the super counterspell shuts down a lot of that, forcing the party to "deal" with things in way that is not normal for such a high level party to have to deal with. Case in point, in a normal lair I would have just dispelled that key symbol....but with vecna's counterspell I just could never find the chance.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8696653, member: 5889"] I mentioned this in my vecna fight commentary thread, but while the lair is strong, I think vecna has "extra" synergy with any good lair. 1) Infinite teleports can be combined with all sorts of things, such as the tower in the middle of the room, dark nocks and crannies, behind symbol traps, etc. Vecna's healing is incredible when he gets a chance to use it (but weak if he gets novaed), and again the lair augments that. 2) The super counterspell really changes the dynamics. Often in normal boss lairs, your casters can shut down the various features, or even turn them against the boss with their own control effects, and then the fighter types move forward and deliver the pain. But the super counterspell shuts down a lot of that, forcing the party to "deal" with things in way that is not normal for such a high level party to have to deal with. Case in point, in a normal lair I would have just dispelled that key symbol....but with vecna's counterspell I just could never find the chance. [/QUOTE]
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