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New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED
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<blockquote data-quote="Stalker0" data-source="post: 8698838" data-attributes="member: 5889"><p>I would argue most creatures at high levels are "too easily grappled". I had a party that easily held down a pit fiend one time. But theoretically that is supposed to be the weakness of spellcasting monsters. We have to remember that the technique only worked because of the ruling that monk and paladin abilities work in an antimagic field (personally in my game I would allow the monk but not the paladin, you can't tell me that emanating radiant power from your sword isn't magical). If we hadn't had those people, we couldn't have hurt vecna anyway.</p><p></p><p>The "have as many skills as he wants" argument though is a very slippery slope, especially in 5e. That leads to the argument that elves should also have infinite skills, and it becomes pretty imbalancing.</p><p></p><p>How I've always thought of it in my games, when your immortal like that, time loses meaning. Sure you are 1000s of years old, but your also the ultimate procrastinator. Why release my plan today....tomorrow looks just as good, etc. Why worry about training....I have plenty of time, etc.</p><p></p><p>In terms of the tower, I use wall of stone as my guide (there is a section on objects but it loses meaning when your talking about large structures). If a stone structure could be made with a wall of stone, than its 1 object with that many hitspoints (3 x 30 hp or 6 x 30 depending on thickness). If its larger than that, it counts of two structures with those hitpoints. A Meteor swarm doing 140 hp on average would basically rip through a normal thickness tower (90 hp).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8698838, member: 5889"] I would argue most creatures at high levels are "too easily grappled". I had a party that easily held down a pit fiend one time. But theoretically that is supposed to be the weakness of spellcasting monsters. We have to remember that the technique only worked because of the ruling that monk and paladin abilities work in an antimagic field (personally in my game I would allow the monk but not the paladin, you can't tell me that emanating radiant power from your sword isn't magical). If we hadn't had those people, we couldn't have hurt vecna anyway. The "have as many skills as he wants" argument though is a very slippery slope, especially in 5e. That leads to the argument that elves should also have infinite skills, and it becomes pretty imbalancing. How I've always thought of it in my games, when your immortal like that, time loses meaning. Sure you are 1000s of years old, but your also the ultimate procrastinator. Why release my plan today....tomorrow looks just as good, etc. Why worry about training....I have plenty of time, etc. In terms of the tower, I use wall of stone as my guide (there is a section on objects but it loses meaning when your talking about large structures). If a stone structure could be made with a wall of stone, than its 1 object with that many hitspoints (3 x 30 hp or 6 x 30 depending on thickness). If its larger than that, it counts of two structures with those hitpoints. A Meteor swarm doing 140 hp on average would basically rip through a normal thickness tower (90 hp). [/QUOTE]
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