New Warforged Feat Tree

Noliar

First Post
I thought it would be cool to have new model experimental warforged that could tinker with themselves in search of self improvement so I made up these feats. I think its a more interesting way of being "better than flesh" than turning yourself back into an asoicial war machine like the Lord of Blades. I'm not sure how balanced the mechanics are so comments and suggestions are welcome.


Modular Body
Prerequisites: warforged (level 1/1st HD)
Warforged with this feat are especially good at integrating new and non-standard body parts into their being.
Benefits: With this feat the warforged can remove much of its outer plating (craft smith/armoursmith DC10), losing the +2 armour bonus and the armour check penalties and freeing the armour/robe magic item slot. It still cannot wear armour made for other races but armours equivalent to the standard types that attach to the warforged body can be custom made or adapted (armourer check DC10+AC bonus to fit). This feat also lowers the DC to repair the warforged by 2.
Normal: A warforged is stuck with the armour it is created with and if it wants it enchanted it must stay present throughout the process.
Special: Other constructs may take this feat at 1st level to give access to the custom body parts feat tree.

Accept New Hands
Prerequsisites: Modular Body, base will save +4
Warforged with this feat may have replacement hands attached including scavenged hands and customised hands with special properties and integrate them into themselves so that they work properly including their special features by expending life energy.
The repair DC to fit a new hand or part thereof is 20 + 5/1000gp market price of the hand and the xp cost to integrate it is 1/25gp market pice (minimum 5). The warforged can change its hands as often as it likes paying the costs each time.

Accept New Arms
Prerequsisites: Modular Body, base will save +6
As above but the entire limb can be replaced in whole or in part.

Accept New Legs
Prerequsisites: Modular Body, base will save +6
As above but the legs can be replaced in whole or in part.

Accept Extra Arms
Prerequsisites: Modular Body, Accept New Arms, base will save +8
Extra arms can be attached.
The repair DC to fit an extra arm is 30 + 5/1000gp, xp cost as above. No more than two extra arms will fit on a standard warforged torso. The extra arms can attack but with full secondary attack penalties unless appropriate feats (multiattack, multiweapon fighting etc) are taken.

Accept New Eyes
As with Accept New Hands but for eyes.

Accept Extra Sensors
Prerequsisites: Modular Body, Accept New Eyes, base will save +8
The repair DC to fit an extra sensor is 30 + 5/1000gp, xp cost as above.

Accept Lower Body Refit
Prerequsisites: Modular Body, any two other feats from this tree, base will save +10
Want a radically different bodyplan from the waist down? This feat lets you swap ‘em.
Repair DC 30+

Accept Whole Body Refit
Prerequsisites: Modular Body, any two other feats from this tree, base will save +12
This feat can let you acquire the effects of the Mithral/Adamantine body feats or let you try on that inert warforged titan…
Repair DC 30+

What do you think?
Any suggetions for cool custom parts and/or a pricing scheme for same?
 

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... they can refit body parts anyway with out feats - cant they? They have the Battle Fist, which is a whole new hand and only takes a standard action to attach to arm. So i figured you could do it anyway.
 

the thing about warforged is that to a degree they are already modular they can attach new pieces of them selves or replace them with components so maybe making better and more components is a better idea

next give us some examples about what you are talking about as far as new body parts because this sounds like just magic items, components, and grafts all of which are alrady avaliable to warforged
 

evolved said:
the thing about warforged is that to a degree they are already modular they can attach new pieces of them selves or replace them with components so maybe making better and more components is a better idea

next give us some examples about what you are talking about as far as new body parts because this sounds like just magic items, components, and grafts all of which are alrady avaliable to warforged

I don't think this is the same as magic item components - as far as I can tell the magic components are just magic items that take up standard magic item slots but fit more securely so they cannot be damaged or lost without the warforged allowing it. eg the Battle Fist is a magic gauntlet that goes over the hand and takes up a glove/gauntlet slot.

You say grafts are available to warforged - I don't remember seeing that - could you give a page number reference for the details. They can't normally replace their composite armour I know that and while I've seen messageboard posts about replacing lost limbs I've not seen any rules for it and certainly not for upgrades.

The idea here is that the new parts are intricate but not necessarily enchanted and the feats let the warforged integrate them as body parts so they are animated by the same forces that animate the character as a whole.

A simple use of the Accept New Hand feat might be to modify ones fingers so they have retractable curved claws so the warforged has a bonus to climb checks and the option of doing slashing instead of bludgeoning damage with an unarmed attack. I don't know what price this should but I guess no more than 250gp and probably less. Unless the claws were enchanted before fitting of course. Once fitted they would be as much a part of the warforged as a cat's claws are part of it.
 
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well grafts are avaiable to every one, look in the appendex of Fiend Folio
the pirates artricles of dragon 318
and in the magic items section of Serpent kingdoms

and again from where i'm standing the claws look like components to me
 

evolved said:
well grafts are avaiable to every one, look in the appendex of Fiend Folio
the pirates artricles of dragon 318
and in the magic items section of Serpent kingdoms

and again from where i'm standing the claws look like components to me

Ah! three sources I do not possess - no wonder I don't know about them! What are the rules for grafts?
 

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