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<blockquote data-quote="arscott" data-source="post: 4384398" data-attributes="member: 17969"><p><span style="font-size: 15px">Pact master</span></p><p><em>"He who bargains with only one spirit is a fool. Far greater power comes when they compete for your attention."</em></p><p></p><p><strong>Prerequisite:</strong> Warlock Class</p><p></p><p>You've learned to forge pacts with many diverse entities and forces. Your foes must now contend with the full breadth of Warlock Magics.</p><p></p><p><span style="font-size: 15px">Pact Master Class Features</span></p><p><strong>Pact Master's Action:</strong> When you spend an action point to use a warlock power, you gain the pact specific bonuses of that power regardless of your chosen pact.</p><p><strong>Pact Master's Boon:</strong> Pick a second eldritch pact. You gain that pact's boon, though you may only invoke one pact boon at any given time. You may also choose to replace your pact-specific at will power with the at-will power of your second pact.</p><p><strong>Superior Bargain:</strong> If your constitution score is lower than your charisma score, gain a +1 bonus on all constitution based attack rolls. If your charisma score is lower than your constitution score, gain a +1 bonus on all charisma based attack rolls.</p><p></p><p><span style="font-size: 15px">Pact Master Spells</span></p><p><span style="color: Red"><strong>Multiplied Boon</strong> Pact Master Attack 11</span></p><p><em>You siphon vitality from your target, sharing it with multiple patrons.</em></p><p><strong>Encounter•Arcane, Healing, Necrotic, Teleportation</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Intelligence +2 vs. Fortitude</p><p><strong>Hit:</strong> 2d8 + Intelligence modifier necrotic damage. You gain temporary hit points equal to 10 + your constitution modifier, gain a power bonus on your next attack roll equal to your intelligence modifier, and may teleport a number of squares equal to your charisma modifier.</p><p></p><p><span style="color: Red"><strong>Intertwined Pact</strong> Pact Master Utility 12</span></p><p><em>You glean extra power through a series of carefully structured pacts involving multiple patrons.</em></p><p><strong>Daily•Arcane</strong></p><p><strong>Immidiate Reaction Personal</strong></p><p><strong>Trigger:</strong> A creature affected by your Warlock's Curse drops to 0 hit points or fewer</p><p><strong>Effect:</strong> Insead of gaining the benefits of one of your pact boons, you regain a spent encounter power.</p><p></p><p><span style="color: DimGray"><strong>Relentless Hex</strong> Pact Master Daily 20</span></p><p><em>You bring the full force of your varied magics to bear against a single target.</em></p><p><strong>Daily•Arcane, Charm, Cold, Fire, Psychic</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One Creature.</p><p><strong>Attack:</strong> Constitution vs. Fortitude</p><p><strong>Hit:</strong> 2d6 + Constitution modifier fire damage, and ongoing 10 fire damage.</p><p><strong>Effect:</strong> Make a Secondary attack againt the same target.</p><p><strong>Secondary Attack:</strong> Intelligence vs. Reflex</p><p><strong>Hit:</strong> 2d6 + Intelligence cold damage, and target takes a -5 penalty to all defenses (save ends)</p><p><strong>Effect:</strong> Make a Tertiary attack against the same target.</p><p><strong>Tertiary Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 2d6 + Charisma psychic damage, and target is dominated (save ends).</p></blockquote><p></p>
[QUOTE="arscott, post: 4384398, member: 17969"] [SIZE=4]Pact master[/SIZE] [I]"He who bargains with only one spirit is a fool. Far greater power comes when they compete for your attention."[/I] [B]Prerequisite:[/B] Warlock Class You've learned to forge pacts with many diverse entities and forces. Your foes must now contend with the full breadth of Warlock Magics. [SIZE=4]Pact Master Class Features[/SIZE] [B]Pact Master's Action:[/B] When you spend an action point to use a warlock power, you gain the pact specific bonuses of that power regardless of your chosen pact. [B]Pact Master's Boon:[/B] Pick a second eldritch pact. You gain that pact's boon, though you may only invoke one pact boon at any given time. You may also choose to replace your pact-specific at will power with the at-will power of your second pact. [B]Superior Bargain:[/B] If your constitution score is lower than your charisma score, gain a +1 bonus on all constitution based attack rolls. If your charisma score is lower than your constitution score, gain a +1 bonus on all charisma based attack rolls. [SIZE=4]Pact Master Spells[/SIZE] [COLOR="Red"][B]Multiplied Boon[/B] Pact Master Attack 11[/COLOR] [I]You siphon vitality from your target, sharing it with multiple patrons.[/I] [B]Encounter•Arcane, Healing, Necrotic, Teleportation Standard Action Ranged[/B] 10 [B]Target:[/B] One Creature [B]Attack:[/B] Intelligence +2 vs. Fortitude [B]Hit:[/B] 2d8 + Intelligence modifier necrotic damage. You gain temporary hit points equal to 10 + your constitution modifier, gain a power bonus on your next attack roll equal to your intelligence modifier, and may teleport a number of squares equal to your charisma modifier. [COLOR="Red"][B]Intertwined Pact[/B] Pact Master Utility 12[/COLOR] [I]You glean extra power through a series of carefully structured pacts involving multiple patrons.[/I] [B]Daily•Arcane Immidiate Reaction Personal Trigger:[/B] A creature affected by your Warlock's Curse drops to 0 hit points or fewer [B]Effect:[/B] Insead of gaining the benefits of one of your pact boons, you regain a spent encounter power. [COLOR="DimGray"][B]Relentless Hex[/B] Pact Master Daily 20[/COLOR] [I]You bring the full force of your varied magics to bear against a single target.[/I] [B]Daily•Arcane, Charm, Cold, Fire, Psychic Standard Action Ranged[/B] 10 [B]Target:[/B] One Creature. [B]Attack:[/B] Constitution vs. Fortitude [B]Hit:[/B] 2d6 + Constitution modifier fire damage, and ongoing 10 fire damage. [B]Effect:[/B] Make a Secondary attack againt the same target. [B]Secondary Attack:[/B] Intelligence vs. Reflex [B]Hit:[/B] 2d6 + Intelligence cold damage, and target takes a -5 penalty to all defenses (save ends) [B]Effect:[/B] Make a Tertiary attack against the same target. [B]Tertiary Attack:[/B] Charisma vs. Will [B]Hit:[/B] 2d6 + Charisma psychic damage, and target is dominated (save ends). [/QUOTE]
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