New Warlock PP--Pathmaster

arscott

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Pact master
"He who bargains with only one spirit is a fool. Far greater power comes when they compete for your attention."

Prerequisite: Warlock Class

You've learned to forge pacts with many diverse entities and forces. Your foes must now contend with the full breadth of Warlock Magics.

Pact Master Class Features
Pact Master's Action: When you spend an action point to use a warlock power, you gain the pact specific bonuses of that power regardless of your chosen pact.
Pact Master's Boon: Pick a second eldritch pact. You gain that pact's boon, though you may only invoke one pact boon at any given time. You may also choose to replace your pact-specific at will power with the at-will power of your second pact.
Superior Bargain: If your constitution score is lower than your charisma score, gain a +1 bonus on all constitution based attack rolls. If your charisma score is lower than your constitution score, gain a +1 bonus on all charisma based attack rolls.

Pact Master Spells
Multiplied Boon Pact Master Attack 11
You siphon vitality from your target, sharing it with multiple patrons.
Encounter•Arcane, Healing, Necrotic, Teleportation
Standard Action Ranged
10
Target: One Creature
Attack: Intelligence +2 vs. Fortitude
Hit: 2d8 + Intelligence modifier necrotic damage. You gain temporary hit points equal to 10 + your constitution modifier, gain a power bonus on your next attack roll equal to your intelligence modifier, and may teleport a number of squares equal to your charisma modifier.

Intertwined Pact Pact Master Utility 12
You glean extra power through a series of carefully structured pacts involving multiple patrons.
Daily•Arcane
Immidiate Reaction Personal
Trigger:
A creature affected by your Warlock's Curse drops to 0 hit points or fewer
Effect: Insead of gaining the benefits of one of your pact boons, you regain a spent encounter power.

Relentless Hex Pact Master Daily 20
You bring the full force of your varied magics to bear against a single target.
Daily•Arcane, Charm, Cold, Fire, Psychic
Standard Action Ranged
10
Target: One Creature.
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier fire damage, and ongoing 10 fire damage.
Effect: Make a Secondary attack againt the same target.
Secondary Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence cold damage, and target takes a -5 penalty to all defenses (save ends)
Effect: Make a Tertiary attack against the same target.
Tertiary Attack: Charisma vs. Will
Hit: 2d6 + Charisma psychic damage, and target is dominated (save ends).
 

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