Afrodyte
Explorer
I was reading through the PHB and considering some alternative spellcasting options for my campaign, and one thing that really struck me was how the rules that spellcasters are built on do not support the concept they propose. Although people can say a wizards, sorcerers, clerics, paladins, bards, and rangers are different, when it comes to playing, I have never seen their magical abilities roleplayed as anything more than, "I cast Spell X" and a minor note about how many spell slots that uses up. Lately, I have created new rules for sorcerers and wizards, but now that I have a solo campaign with a paladin PC, I have turned my attention to divine casters.
(Disclaimer: If you are not interested in exploring new possibilities with d20-based magic systems that veer far from the spell slot model, please do not respond.)
Like the arcane casters I detailed some time ago, I was going to give divine casters a level-based "prayer bonus," influenced by their Wisdom modifier. However, unlike arcane casters, who have more control over the spells they cast and the effects they wish to have, divine casters more or less depend upon divine favor.
The system I had in mind was instead of the divine caster determining what happens when they pray, "higher powers" dictate the outcome of the divine caster's devotion. Like the arcane casting system, the player rolls 1d20 and adds the prayer bonus and any other modifiers for taking more time to pray, performing religious rituals (like fasting or bathing or devotional song), using a divine focus, etc. The player then tells the DM (aka, the "deity") the result. This result determines the maximum level of the divine favor granted to the caster. The target number for getting these favors depends on level, and it works exactly as the DCs for casting arcane spells, but this is only important for letting the DM know what is available to the caster. Moving right along. The DM would then narrate the effects of the divine caster's efforts. Whatever happens, the caster has no idea (though the player might) what her deity will grant.
For instance, say that the fallen comrade of a cleric of Pelor (5th level, WIS modifier +3) is on the verge of death. The cleric prays for Pelor to bestow his favor onto the fallen comrade, to spare her life this time. The player rolls 1d20 and gets a result of 20. Mechanically, this means that the DM, acting as the deity, may give the cleric a "divine favor" (aka, spell) of up to 3rd level (target numbers for spells start at 5 for 0th level and increase by +5 each additional level; yes, this means TN 50 9th level spells). Just because the cleric of Pelor is pious does not mean that she will automatically gain the most favorable boon. Gods can be a moody bunch, especially when they give great benefits. If Pelor is in a pissy mood, he may just give the cleric enough to keep her fallen friend from dying. But, gods can also be vain, and displays of devotion can move them to do more (either that, or very compassionate to the masochistic things the faithful do to themselves to please the gods). Even for divine casters who do not worship a deity, the results of a "divine favor" is indicative of the power of her faith in her philosophy and way of life. Such belief can sometimes work miracles if it is strong enough.
Of course, praying for specific things may make it easier or harder (I haven't decided which yet) to have these things bestowed. I suppose it would be the caster's reasons for asking that would define which it would be. Things that forward a god's agenda or a particular philosophy would probably be easier to do than things unrelated or opposing them.
I am still unclear what to do about Bards, Druids, and Rangers with their spells. I may need something different for nature-based casters and performance-based casters.
(Disclaimer: If you are not interested in exploring new possibilities with d20-based magic systems that veer far from the spell slot model, please do not respond.)
Like the arcane casters I detailed some time ago, I was going to give divine casters a level-based "prayer bonus," influenced by their Wisdom modifier. However, unlike arcane casters, who have more control over the spells they cast and the effects they wish to have, divine casters more or less depend upon divine favor.
The system I had in mind was instead of the divine caster determining what happens when they pray, "higher powers" dictate the outcome of the divine caster's devotion. Like the arcane casting system, the player rolls 1d20 and adds the prayer bonus and any other modifiers for taking more time to pray, performing religious rituals (like fasting or bathing or devotional song), using a divine focus, etc. The player then tells the DM (aka, the "deity") the result. This result determines the maximum level of the divine favor granted to the caster. The target number for getting these favors depends on level, and it works exactly as the DCs for casting arcane spells, but this is only important for letting the DM know what is available to the caster. Moving right along. The DM would then narrate the effects of the divine caster's efforts. Whatever happens, the caster has no idea (though the player might) what her deity will grant.
For instance, say that the fallen comrade of a cleric of Pelor (5th level, WIS modifier +3) is on the verge of death. The cleric prays for Pelor to bestow his favor onto the fallen comrade, to spare her life this time. The player rolls 1d20 and gets a result of 20. Mechanically, this means that the DM, acting as the deity, may give the cleric a "divine favor" (aka, spell) of up to 3rd level (target numbers for spells start at 5 for 0th level and increase by +5 each additional level; yes, this means TN 50 9th level spells). Just because the cleric of Pelor is pious does not mean that she will automatically gain the most favorable boon. Gods can be a moody bunch, especially when they give great benefits. If Pelor is in a pissy mood, he may just give the cleric enough to keep her fallen friend from dying. But, gods can also be vain, and displays of devotion can move them to do more (either that, or very compassionate to the masochistic things the faithful do to themselves to please the gods). Even for divine casters who do not worship a deity, the results of a "divine favor" is indicative of the power of her faith in her philosophy and way of life. Such belief can sometimes work miracles if it is strong enough.
Of course, praying for specific things may make it easier or harder (I haven't decided which yet) to have these things bestowed. I suppose it would be the caster's reasons for asking that would define which it would be. Things that forward a god's agenda or a particular philosophy would probably be easier to do than things unrelated or opposing them.
I am still unclear what to do about Bards, Druids, and Rangers with their spells. I may need something different for nature-based casters and performance-based casters.