FoxWander
Adventurer
I've been thinking of ways to combine spell-casting and archery/crossbowery (what IS the equivalent word for crossbow use?). I know there's the Arcane Archer PrC but that has the annoying side effect of stopping your spell-caster progression. I think the effect I'm trying to achieve could be achieved via magic items, specifically magic weapon special abilities. Please tell me your thoughts on the following new special abilities.
Spell Aim
Only ranged weapons can have the spell aiming ability. A spell aiming weapon applies it's enhancement bonus to any ranged attack spell cast while wielding it. In addition, wielding the weapon in this manner does not interfere with the somatic or material components of the spell being cast, though the spell-caster must have the appropriate material components on his person.
Moderate divination; CL 6th; Craft Magic Arms and Armor, targeting ray (Spell Compendium, pg. 219); Price +1 bonus.
Spell Channeling
A spell channeling weapon allows the wielder to cast a spell through the weapon. Casting the channeled spell has the same casting time and action as normal for the spell, but thereafter the spell is held within the weapon. The spell is discharged into the next target successfully attacked with the weapon. Discharging the spell can be resolved as either a touch or a melee attack- a touch attack discharges only the spell while a melee attack does the weapon's normal damage/effect in addition to the spells effect. Regardless of the spell's normal area or effect, a channeled spell affects only the target hit with the weapon. The channeled spell can be held within the weapon as per touch spells and 'holding the charge'.
Strong evocation (plus aura of channeled spell, if applicable); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.
Spell Aim
Only ranged weapons can have the spell aiming ability. A spell aiming weapon applies it's enhancement bonus to any ranged attack spell cast while wielding it. In addition, wielding the weapon in this manner does not interfere with the somatic or material components of the spell being cast, though the spell-caster must have the appropriate material components on his person.
Moderate divination; CL 6th; Craft Magic Arms and Armor, targeting ray (Spell Compendium, pg. 219); Price +1 bonus.
Spell Channeling
A spell channeling weapon allows the wielder to cast a spell through the weapon. Casting the channeled spell has the same casting time and action as normal for the spell, but thereafter the spell is held within the weapon. The spell is discharged into the next target successfully attacked with the weapon. Discharging the spell can be resolved as either a touch or a melee attack- a touch attack discharges only the spell while a melee attack does the weapon's normal damage/effect in addition to the spells effect. Regardless of the spell's normal area or effect, a channeled spell affects only the target hit with the weapon. The channeled spell can be held within the weapon as per touch spells and 'holding the charge'.
Strong evocation (plus aura of channeled spell, if applicable); CL 12th; Craft Magic Arms and Armor, creator must be a caster of at least 12th level; Price +1 bonus.