New "which 8 classes are in PHB" speculation thread

If we're talking about PHB1, 8 classes isn't so much an 'assumption of logic' as a 'direct designer statement'. :)

Of course, things might change between now & release, & there are always later books to add more classes.
 

log in or register to remove this ad


Atlatl Jones said:
That seems to suggest that the "Warlord" is in. I just hope that that isn't the name of the class. It's too grandiose and militant a word for a class that will have 1st level characters of many descriptions.

I feel the same way.

I really do hope the druid is in the phb. Nature magic is a big part of d&d for me, and it would be a shame if 4e removed that. I guess if it finds its way to the srd, that wont be bad ether. If the cleric can be made into a druid with talent trees or what not, i guess that would be ok, but you can bet I'm not going to call it a cleric.

A cleric with nature domains just isn't a druid because their magic is still coming from gods. druid magic comes from the essence of nature and to me it seems unlikely that a cleric can replace that.
 
Last edited:

Atlatl Jones said:
That seems to suggest that the "Warlord" is in. I just hope that that isn't the name of the class. It's too grandiose and militant a word for a class that will have 1st level characters of many descriptions.

Remember, though, in 4E player's start as heroes. They aren't the wet behind the ears guys getting out of fighter school, wizard school, etc.
 

JVisgaitis said:
Here's my guess:

Defender: fighter, paladin
Leader: cleric, warlord
Controller: wizard, sorcerer
Striker: rogue, ranger


Yeah, I think this is how it's going to go down.

-It has been confirmed you can be a paladin of Asmodeus, so we know old stick up his bum is in.

-And as someone else pointed out the ranger is ganking the scout and taking his goodies.

-We know the sorcerer is in, but probably more warlocky (I know – creative English) this time around.

-And by now everyone knows about this warlord bloke.

So there you have it:

1.) Cleric
2.) Fighter
3.) Paladin
4.) Ranger
5.) Rogue
6.) Sorcerer
7.) Warlord
8.) Wizard
 

*please* let Paladin be a PrC...

Wish:

Fighter
Warlord (= 3.5. Marshall + bonus stuff)

Rogue
Ranger(= 3.5 Scout)

Wizard
Sorcerer (= 3.5 Warlock)

Cleric
Druid (as a spontaneous divine caster - or even better: a divine Warlock with a "Druid" Talent Tree for nature powers)
 

Well I reckon there will be two classes for each party role. I am struggling a little to see exactly what a controller does. It seems to be a mix of 'I can area-effect' and 'I am vital to defeating certain enemies', or at least that's what the Wizard is to me. But following my logic leads to a martial controller, which I can't think of anything to fulfill easily, so I put Ranger in on the assumption that controller is more about staying back, out of the way, and laying down damage or interrupting the flow of combat for the enemy which I could see the Ranger doing.

Fighter - Martial - Defender
Cleric - Divine - Leader
Wizard - Arcane - Controller
Rogue - Martial - Striker
Paladin - Divine - Defender
Sorceror/Warlock - Arcane - Striker
"Warlord" - Martial - Leader
Ranger/Scout - Martial - Controller

My other thoughts are that yes, Warlord needs a new name. I still think it could be a PrC but it fits nicely into the 8 class setup. Hit die will possibly not exist, but if it did I think it won't be based purely on role, and no worse than a d6.
 



my predictions:

DEFENDERS:
Fighter - good at keeping enemies near himself because monsters that ignore him trigger many of his abilities
Paladin - good at keeping enemies near himself with divine magic (compulsion spells), not as durable but can heal himself a little, also better protected against magic but has a code of conduct

STRIKERS
Rogue - runs across the battlefield and stabs people in the face. Best at finding weak spots, best mobility in game, good at disarming and dodging traps
Ranger - more mobile than you average hero, but not so much as the rogue. Typically sneaks and shoot enemies with ranged weapons. Has an animal companion that helps in combat a little. Best at spotting traps and ambushes.
Sorcerer - teleports across the battlefield hammering enemies with touch spells. Has good magical defenses but they wear off quickly so he can't take much punishment. Can use spells to find traps and destroy them without any finesse.

LEADERS
Cleric - divine master of boons and curses that, in a time of need, can replace a controller for a few rounds with reduced efficiency. Casts best healing spells, medium armor only.
Warlord - charismatic warrior who makes others better at what they do (increasing daily uses of abilities, giving extra actions, etc.). Can also lead by example: with certain abilities, when he does something, his allies can do the same thing even if they normally can't. Can replace a defender if necessary, for few rounds.

CONTROLLERS
Wizard - arcane master. Controlls the flow of battle with area damage spells, time altering magic (haste, slow, time stop), and illusions.
Druid - nature mage. Controlls the flow of batlte with area spells related to weather (fog), plants (entangle), and summoned animals/elementals.
 
Last edited:

Remove ads

Top