New Wizard Summoning Spells!

I think you can fluff the effects any way you want. It could be a result of your struggle against the will of the summons or whatever. It may vary depending on the situation and the creature and the character involved.

Overall these things look good. I'm not really sure the Succubus is really overpowered. Dominate is pretty potent but I can easily see things getting out of hand. I also agree, its entirely up to the DM as to EXACTLY what the summons does on its own. Its going to follow the directions in the Intrinsic Nature block, but I'd expect that in most situations that still leaves the DM with a few possible choices.
 

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I don't have a problem with "it's magic!" as the answer, but, c'mon, there should be some sort of easy star-trek-style fantasybabble explaining what's going on. Since the damage isn't actually dealt by the creature, is it a side-effect of the summoning magic somehow? (How?) Is it direct-action karma? Punishment by the gods?

There certainly is says my witch... its the law of thrice returns in action...

There certainly is says my bloodmage ... its a sacrefice of blood taken by my imp.(familiar)

Fading of my spirit through the astral link if I dont maintain strict control.

Nah this is just damn tiring... says the other wizard

Tiring? are you nuts being connected to that thing is depressing and disgusting...
 
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About the Succubus, I think what the designers intended was that the creature dominated due to the intrinsic effect is meant to be controlled by the DM. I'd argue that a summoned creature is only under player control if the player issues a command that round, and if the player does not issue a command, the summoned creature is no longer controlled by the player. Thus, the DM takes over and declares what it does based on the intrinsic description, which includes then dictating what the resulting dominated creature does on its turn.
If the succubus dominates someone on her own, I believe the target is still dominated by the wizard, not the succubus. From PHB2: "If a summoning power allows the summoned creature to attack, you make an attack through the creature, as specified in the power description." The dominate attack is pitting the wizard's Int, implement, feats, etc. against the mind of the target, and the succubus is just enabling that somehow.

What I'm not clear on is: If a summoned creature follows its Intrinsic Nature, does the DM follow the Intrinsic Nature instructions, or does the player? Thematically, I'd say the DM should, because the summoned demons are supposed to be hostile to the caster and twist the letter of their servitude to hurt the wizard if possible. However, in general players get to make any choices related to their powers. What in the rules text would make this any different?
 

The redundant sentences are there because of the nature of demons. They are chaotic and also have ADD so you have to command them twice to make sure they got it.;)
 


I only find the succubus OP'd against solo's. If used in a normal encounter with multiple foes, the monsters would likely pound her down quickly as he defenses are likely low and her hp as well.
 

I really was happy to see this one. I really want one of my players to roll one up. Maybe I need to kill off the war wizard and hint he should make one of these...
 

I only find the succubus OP'd against solo's. If used in a normal encounter with multiple foes, the monsters would likely pound her down quickly as he defenses are likely low and her hp as well.

That is the one thing I realized. At least these powers, if they prove really powerful in a fight, have a built in way for the monsters to end them. Which I think is good - it can be easy to dismiss summons as just more ongoing effects in a battle, but anything that makes them relevant as real combatants is a step in the right direction!
 

That is the one thing I realized. At least these powers, if they prove really powerful in a fight, have a built in way for the monsters to end them. Which I think is good - it can be easy to dismiss summons as just more ongoing effects in a battle, but anything that makes them relevant as real combatants is a step in the right direction!

Also, those monsters that attack your summon are spending their actions to do it, which is a nice controller effect in itself.
 

I have to admit my love for the Balor's Intrinsic Nature (emphasis mine):
article said:
If you haven’t given the balor any commands by the end of your turn, it attacks the nearest creature within its reach. If there are no creatures within its reach it moves its speed toward the nearest enemy. Additionally, if you are within its reach, the balor makes its melee attack against you.
 

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