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<blockquote data-quote="JeffB" data-source="post: 7885938" data-attributes="member: 518"><p>The essentials kit is a good follow up to Lost Mine- but it doesn't really throw the adventurers into the action right away. The first few quest are pretty mundane and not terribly action packed-As I said in my review- The whole adventure arc is low energy and takes too long to get going. But that's JMO.</p><p></p><p>I'd highly recommend the A Series conversion adventures from Troll Lord Games- In particular A0- I ran it as a extended session by having the PC's attacked on the road to town- then come into the town as the townsfolk discovered the internal threat and were putting traitorous locals to the gallows- This got them right into the action, instead of spending a while figuring out who is behind the town's issues, and where they need to go.</p><p></p><p>Also if you don't mind a bit of easy conversion from C&C - U1-Shadows of the Halfling Hall is another fun starter- who doesn't like exploring a Hobbit Hole and figuring out why all the Hobbits got wiped out ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>M.T. Black has some great short adventures on the DM's Guild- We had fun with Shadows on the Long Road.</p><p></p><p>Sasquatch (Thule) and Frog God (Book of Quests series) are worth a look, Goodman 5E modules.</p><p></p><p>And of course there is the older edition adventures, and you can find decent 5E conversion stat books of many of them on DMs Guild- They are called Classic Modules today.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7885938, member: 518"] The essentials kit is a good follow up to Lost Mine- but it doesn't really throw the adventurers into the action right away. The first few quest are pretty mundane and not terribly action packed-As I said in my review- The whole adventure arc is low energy and takes too long to get going. But that's JMO. I'd highly recommend the A Series conversion adventures from Troll Lord Games- In particular A0- I ran it as a extended session by having the PC's attacked on the road to town- then come into the town as the townsfolk discovered the internal threat and were putting traitorous locals to the gallows- This got them right into the action, instead of spending a while figuring out who is behind the town's issues, and where they need to go. Also if you don't mind a bit of easy conversion from C&C - U1-Shadows of the Halfling Hall is another fun starter- who doesn't like exploring a Hobbit Hole and figuring out why all the Hobbits got wiped out ? :D M.T. Black has some great short adventures on the DM's Guild- We had fun with Shadows on the Long Road. Sasquatch (Thule) and Frog God (Book of Quests series) are worth a look, Goodman 5E modules. And of course there is the older edition adventures, and you can find decent 5E conversion stat books of many of them on DMs Guild- They are called Classic Modules today. [/QUOTE]
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