Quickleaf
Legend
Sounds like your group is warming up to the Sigil adventure you've got planned
And nice handouts btw, very thorough.
Beware that CD, at one point my players threw popcorn

Great insight. I think of it as a spectrum: at one end is rail-roading at at the other is plot-flailing. Each group has their sweet spot in between there, but I've found an enthusiastic DM who is enjoying th game thoroughly has a lot of latitude to rail-road or plot-flail as they want. Its great you've got your DM style pinned down.badwe said:First, a little background. I'm attaching the handout I gave to my players to try and give them context for how to go about doing an urban adventure, and then the printouts i used for myself. One is a series of cards with grouped pieces of the sigil slang, and another is rumors about nearly every sigil NPC i felt comfortable allowing to be encountered. I printed all these out, cut them up, and put them in a grab bag that I pulled from to give to the players to represent them uncovering clues about sigil. The randomness and large amount of NPC information helped me get over one of my main issues as a DM: I hate railroading PCs, and I feel like whenever there aren't a plethora of choices it becomes very clear A) what is going to happen next and B) that I prefer one path over another or know that one is more difficult.
That was quick thinking by your PCs.badwe said:So, besides all that I found the TSR CD that was supposed to be like a mimir. Naturally I gave the PCs a chance to buy it and then periodically played sound clips from it. Much to my delight, they figured out a use for it almost immediately.
Beware that CD, at one point my players threw popcorn

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