News Digest: White Wolf Dissolved, MORE New D&D Releases Announced, RPG Now Closing (kinda), and mor

Hello everyone, Darryl here with this week’s gaming news! New Wizards of the Coast releases (and not just Mad Mage and Ravnica), RPG Now closing in 2019, White Wolf Publishing dissolved, and more!

Hello everyone, Darryl here with this week’s gaming news! New Wizards of the Coast releases (and not just Mad Mage and Ravnica), RPG Now closing in 2019, White Wolf Publishing dissolved, and more!
Paradox Interactive announced on Friday that they were dissolving White Wolf Publishing as an independent entity and taking over direct management of the World of Darkness line. This decision follows a string of controversial events surrounding the company, which was created by Paradox in 2016 (the original White Wolf Publishing was similarly dissolved in 2012 by then-owner, CCP Games). The most recent controversy involves their two new sourcebooks for Vampire: The Masquerade released by White Wolf, named Camarilla and Anarch. The latter contained sections which called those who committed suicide “weak” and a included posts from a “Mommy Vampire” social media group with controversial posts, including one that talked about feeding vampire blood to babies.

The Camarilla book, however, received most of the focus as an entire chapter was devoted to the Chechen Republic. This chapter, which all credited authors on the book have publicly denied writing, described real-world events going on in the country as a camouflage for the activities of vampires, who have openly taken over the country. This included stating that the real-world torture, imprisonment, and execution of gay men first reported in 2017 was part of this cover-up of vampire activities and providing in-game information for the real-world head of the Chechen Republic, Ramzan Kadyrov, was a low-generation vampire used as a pawn by the Kindred in charge. This sparked not only outrage from the LGBT community for the use of an ongoing real-world tragedy and human rights atrocity as fodder for a game, but also from the Chechen Republic and Russian government who stated the “developers tried to blacken Russia and Chechnya” in an official press release. Additionally, a fifty minute press conference was held by Jambulat Umarov, the Minister of National Policy for the Chechen Republic, and three members of Studio 101, the company localizing Vampire: The Masquerade 20th Anniversary Edition (the previous edition of the game) for the Russian language and a statement from Dzhambulat Umarov, the Press Minister for the Chechen Republic, stating he is “studying the option of litigation the game developers” (the source is in Russian, automatically translated by Google Translate)

The newly-created company has been dogged by controversy since it was formed. As recently as this past July, Jason Carl held a Q&A live stream on Twitch responding to allegations of marketing the new edition to Neo-Nazis and the Alt-Right. Before that, the “Pre-Alpha Playtest” released in June of 2017 (later removed from the website) received criticism for controversial content including hunger rules that could force player-characters to commit acts of sexual assault in-game, use of the psychological term “triggered” both in its clinical meaning (“to cause an intense and usually negative emotional reaction”) under Malkavian and its pejorative meaning (“offended by something…and react to it with extrovert anger” from the playtest text) for Brujah, and including one of four pre-gen player characters as a young adult fiction writer whose feeding restriction was “children and very young teenagers”.

Following the backlash over the Chechenya chapter of Camarilla, Paradox Interactive Vice President Shams Jorjani announced that both Camarilla and Anarch would be withdrawn from sale on digital markets and edited before re-releasing them and fulfilling print pre-orders. Additionally, Paradox Interactive will no longer directly create material for the World of Darkness setting for tabletop roleplaying games and return to a “focus on brand management” to “…develop the guiding principles for its vision of the World of Darkness”. No statement has been made about the status of the Onyx Path Publishing crowdfunding effort for a Chicago By Night sourcebook for Vampire: The Masquerade 5th Edition which started before this current controversy with no comments made on the Kickstarter page, nor whether this will affect the video game for Werewolf: The Apocalypse in development by Cyanide Studios (makers of the Call of Cthulhu video game recently released and licensed from the Chaosium tabletop roleplaying game).

Well, that was heavy. Let’s talk about helping charity by playing games! Wizards of the Coast released the digital adventure Lost Laboratory of Kwalish on DM’s Guild with profits going to Extra Life. The adventure is for characters of fifth to tenth levels and is inspired by the classic module Expedition to Barrier Peaks, including a return to the actual locations. The adventure also features a tribute to fan Laurence Withey who passed away from a rare form of cancer earlier this month by immortalizing his character, the wizard Galder, in the adventure by turning him into an NPC with custom spells and magic items available to players. The adventure is available in PDF for $9.99 with proceeds going to Extra Life.
Additionally, Wizards of the Coast updated their Dungeons & Dragons product page with a new entry, Tactical Maps Reincarnated. The collection includes twenty full-color tactical-sized poster maps ready for use on the table right away. The maps are reprinted from several modules from 3rd, 3.5, and 4th Edition adventures including Tomb of Horrors, Vor Rukoth, Demon Queen’s Enclave, Death’s Reach, The Book of Vile Darkness, Kingdom of the Ghouls, Dungeon Master’s Kit, Orcs of Stonefang Pass, Fields of Ruin, Gargantuan Blue Dragon and Colossal Red Dragon miniature sets (which included maps for the D&D Miniatures skirmish game), Vaults of the Underdark, Legend of Drizzt, and Red Hand of Doom. The map set is due February 19, 2019, with a retail price of $24.95.

A new errata has been released for the core Dungeons & Dragons 5th Edition rules covering all three core rulebooks. The majority of the changes for the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are minor changes, but there are a few important changes to class spell lists and all spellcasting classes have had their descriptions updated to specify which spells various feats and class abilities apply to (so if an ability only affects class spells, it will now say so). The DMG also made changes to the Rod of Lordly Might and Instrument of the Bards magic items, and the Monster Manual includes multiple math fixes for attacks, skills, and saving throws for several monsters. These changes are including in the just-released Dungeons & Dragons Core Rulebook Gift Set and the 10th printing of the core rulebooks which should be on their way to stores now (the printing will be listed in the credits page of the book).

One Bookshelf announced that the RPG Now site will be closing in February of 2019. All links will automatically redirect to Drive Thru RPG including bookmarks and links to individual products (so podcasters, bloggers, and video makers don’t need to rush to update links from old posts). Both RPG Now and Drive Thru RPG have been the same company just with different branding and storefronts since they merged in 2006. As of now, the other storefronts for One Bookshelf (Drive Thru Comics, Drive Thru Cards, Drive Thru Fiction, Wargame Vault, Storytellers Vault, and DM’s Guild) will still remain in place, though they generally function similarly where the only difference between them is the branding on the storefront site (you can test this yourself by clicking on a product from Drive Thru RPG and changing “drivethrurpg.com” in your address bar to any of the other sites and leaving of the URL alone). All purchases, accounts, published materials, affiliate accounts, balances for gift cards/sales/affiliate links, and everything else will be unaffected by this change.

As the year starts to close out, eyes are on what’s due out in the future. And as you may have seen on multiple designer social media accounts, EN World’s annual Most Anticipated RPG of 2019 poll is currently live. The poll runs until Tuesday, December 4, and you can vote for as many titles as you like of the list scheduled for release in 2019. I may or may not have given away one of my votes in the image above.

The RPG Game Dev Bundle from Humble Bundle is still going strong with all the assets you need to create your own 2D video game RPG using your favorite game engine. Or, if you’re like me, you can use the art for creating your own home game maps as well as take advantage of the thousands of licensed music and sound effects files for your podcast, live stream, or videos. And if you need inspiration, there’s the Dystopian Worlds Book Bundle with twenty-two novels from bestselling and award-winning authors including James Gunn, Dave Dunca, Steve Erickson, Eli K. P. William, and more. And if you don’t believe that you can be inspired to create a game from these books, the base level includes A Boy and His Dog by Harlan Ellison, which was the direct inspiration for the Fallout video game series.

There’s a lot to talk about with Never Going Home, the World War I inspired occult horror game. The artwork is evocative, the setting is interesting…but I want to focus on the genius of the game mechanic and how it pushes the theme of the game to the forefront in a meaningful way. Each player has a deck of cards that power their spells and abilities and can also be spent to learn new skills, get additional dice for a check, and learn new dark powers…but each card also represents a memory of your former life. This is such an elegant design to really push the theme of how war changes you that I am simply blown away. The PDF is available for a $10 pledge, the softcover for $20, a deluxe edition with custom playing cards and dice for $45, and a limited hardcover deluxe edition (with dice and cards) for $65. This project is fully funded and runs until Monday, December 3.

Eternalverse maps are listed as “Dungeons & Dragons maps” but are useful for any fantasy roleplaying game. These mini-poster sized maps (about the same as two letter-sized pages side-by-side) are laminated so they’re marker-friendly and waterproof. The maps themselves are fairly generic, which makes them perfect for homebrew campaigns, and they come with reusable acetate labels that you can stick and rearrange on the maps to denote unique landmarks, items, and destinations. You can get the maps as PDFs for €5 (about US$6) or the waterproof maps for €25 (about US$28), but you can also get your own maps custom-made for €50 (about US$57). This Kickstarter from the first-time Spanish company (so be careful with shipping costs) is fully-funded and runs until Thursday, November 29.

That’s all from me for this week! Don’t forget to support our Patreon to bring you more gaming news content. If you have any news to submit, email us at news@enworldnews.com, and you can get more discussion of the week’s news on Morrus’ Unofficial Tabletop RPG Talk every week. You can follow me on Twitter @Abstruse where I’ve been lamenting the lack of easy-to-read textbooks on media studies, follow me on Twitch as I take a break from Dragon Age: Origins to play something a little different chummer, subscribe to Gamer’s Tavern on YouTube featuring videos on gaming history and gaming Let’s Plays, or you can listen to the archives of the Gamer’s Tavern podcast. Until next time, may all your hits be crits! Note: Links to Amazon, Humble Store, Humble Bundle, and/or DriveThru may contain affiliate links with the proceeds going to the author of this column.
 

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Darryl Mott

Darryl Mott

Umbran

Mod Squad
Staff member
Supporter
I will add that, in my opinion, the controversy surrounding this issue is due for the most part to the ongoing power grab of the post-modernist faction currently scouring the USA


You know, calling them "post-modernist" doesn't make this any less a political conspiracy theory. Broad political discussion is not allowed here - take the paranoia elsewhere.

"Control the role-players, control the world!" - said by nobody, ever.
 
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Calling me conspirationist and paranoid does not make you less of a censor.


Mod Edit:

This is a privately owned online establishment. Morrus' rules apply. His rules include the fact that some topics are tightly controlled.

These rules are well known. By posting, each person agrees to abide by the rules. Going over the line means you are breaking an agreement, and the moderators are here to enforce the consequences.

Don't argue with the moderators in-thread. If you have an issue, take it to e-mail or PM.
 
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Trippy-Hippy wrote...
So basically, "the ends justify the means" (quote #1), and "a broken clock is good enough because it shows correct time twice a day" (quote #2).
No. That's not what I said - they are willfully ignorant interpretations of the arguments I presented, in which you assume that 'the ends' are 'broken' is a point ceded. I've said no such thing. So - you are putting words into my mouth, then quite literally patronising me, and then claiming a proxy argument from authority (which is no argument at all), all in the same post.

We don't know if the Chechnya piece goes completely away - who knows, maybe in hands of a better editor, a revised piece will not rub people a wrong way. Let's wait before we call Paradox on this one.

Also, why do you care that the other side claimed victory? It's just propaganda on their side - as a member of Amnesty International you should be pretty familiar with PR people claiming things that are just PR. It's like you care more what Chechnyan mouthpiece says than what genuinely affected people say... your priorities appear to be wrong.
I care because these are the people doing the crimes. White Wolf isn't. When people are complaining more about the people who have written about the people committing crimes, than the actual people who have committed crimes, then I think this is where the priorities are wrong. When the Chechnyan government claims victory, the people who will suffer for it are the people they are persecuting.

So, at this point it may be a good idea for you to take a step back.
I'll stop when I think it is time to, or when the moderators suggest I should. It's not your call.
 
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Mortus

Explorer
Real people are affected every day by violence via guns, blades, and fists yet most rpg games are filled with these types of real world horrors.

Are we in the rpg gaming community making light of the real world suffering of the victims of violence by including these elements in our games?
 

Umbran

Mod Squad
Staff member
Supporter
I'll stop when I think it is time to, or when the moderators suggest I should. It's not your call.


The thread is likely to be closed soon for being generally non-constructive. The same basic arguments are getting restated many times over, and it is not apparent that anyone is gaining from that. Everyone should consider whether they are adding anything new to the discussion, or if they are just repeating another form of, "No! *You're* wrong!"
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
Real people are affected every day by violence via guns, blades, and fists yet most rpg games are filled with these types of real world horrors.

Are we in the rpg gaming community making light of the real world suffering of the victims of violence by including these elements in our games?

That argument has been made over the years, leveled against military war games, sword & sorcery RPGs, to computer games, not mention violence in books, TV series and movies. There are definitely people who are not comfortable with other people role-playing violence for fun.

Jon Peterson has a chapter on this topic in Playing at the World. Chapter 2.2 ("War and its Opponents"), discusses how wargame conventions were picketed in the 60s. Wargamers were labeled "warmongers", "fanatics", and "fascists." Before Gary Gygax was defending D&D against satanism, he was defending wargaming against accusations that "the elite lovers of war are the wargamers."

Decades before that H.G. Wells had to face similar criticism.

Even when I was in high school in the 80s, I had friends question how I reconciled my interest in wargaming and D&D with my left of center views.

But just because people have over-reacted to violence in games or fears of satanism does not mean all criticisms are invalid. Even if a criticism seems based on a misunderstanding or over-reaction, games are generally published by companies looking to make a profit. Just because you are free to make unpopular and controversial content doesn't mean you are free from all consequences of the public's reaction.
 
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Matthan

Explorer
I'm afraid that this will get lost as this thread seems to be heading for a lock soon, but can someone explain one particular thing in this White Wolf scenario. The article mentions that every credited author has publicly denied writing the offending section of the book. Who wrote it then? Is there any investigation towards that? That just seems bizarre to me.
 

I'm afraid that this will get lost as this thread seems to be heading for a lock soon, but can someone explain one particular thing in this White Wolf scenario. The article mentions that every credited author has publicly denied writing the offending section of the book. Who wrote it then? Is there any investigation towards that? That just seems bizarre to me.
I'm not sure it is the case that every credited author has, in fact, denied writing this section. I don't personally know who it is, but the person who actually brought the issue to the attention and organised a petition about it (who I have communicated with) is apparently in direct communication with the writer as well. Both have expressed regret over the situation - while the information about the problems with editing, and how the piece was originally intended to be presented, stems from this source. I am assuming that the writer is keeping a low profile, noting how other White Wolf writers had been doxed and threatened earlier in the year - but I don't know anything directly.
 

Morrus

Well, that was fun
Staff member
I'm afraid that this will get lost as this thread seems to be heading for a lock soon, but can someone explain one particular thing in this White Wolf scenario. The article mentions that every credited author has publicly denied writing the offending section of the book. Who wrote it then? Is there any investigation towards that? That just seems bizarre to me.

While I can't speak for them, when I publish books I frequently contribute a lot of text for which I don't get credit. Producing a book can involve a lot of people, and there's a lot of job crossover.
 

Umbran

Mod Squad
Staff member
Supporter
The article mentions that every credited author has publicly denied writing the offending section of the book. Who wrote it then? Is there any investigation towards that? That just seems bizarre to me.

There's no "investigation" as such. It isn't like nobody at White Wolf knows who wrote it - It isn't a mystery that confounds anyone there. They just aren't telling.

From discussion with people much closer to White Wolf than myself, there seems to be a very likely candidate. But it is hearsay, so I won't name names here.
 

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