ColonelHardisson
What? Me Worry?
BruceB said:Y'r ob'd'n't Gamma World developer here.
My view is that Gamma World is a place where "that's contrary to known science" is never ever a valid objection all on its own. "That's not fun" may well be. If the bear can't fire laser beams from its eyes, the game ain't done, or so I figure. The core of it has to be beer-and-pretzels fun like a big-screen action movie with no limit on the special effects and of course clever players to co-write and star.
I want it to have the potential for more than that, looting traditions of tribal and cultural heroes in the face of disaster. But it starts with "see the monster, hit the monster" fun.
Could you expand on this a bit, Bruce? I was wondering if you would be willing to state that it will be intended for long-term play. One of the bones of contention about Omega World was the perception that it wasn't designed for campaign play; I figure you can preempt some arguments about Gamma World by giving a "mission statement" right off the bat.