D&D 5E Next adventure after Lost Mines?

Eyes of Nine

Everything's Fine
I am currently running Lost Mines of Pahndelver. Great module!! One of my players says he’d like to run the next adventure. He’s never DMed before, but of course I want to encourage his nascent desires to be a GOD!! (Ahem…) I mean Good GM.

All the other players will be using their same characters they used in Phandelver. His character, with soldier background, will have been called back to the wars. I will have a new character, coming in at same level as everyone else.

So we are looking for an adventure for 4-6Th level characters, but good for a newbie DM.

Here’s where it gets hard. As a long standing DM, as well as playing in another group, I have either read or played in most of the other WotC published HC adventures.

My question then is twofold.

Part 1 is whether any of the following 3 would be a good fit. These are the ones I havent played nor read nor run.
Princes of Apocalypse
Curse of Strahd
Dragonspire Peak

Part 2
Any modules on DMs Guild folks might recommend?

thanks,
Chris
 

log in or register to remove this ad



I am currently running Lost Mines of Pahndelver. Great module!! One of my players says he’d like to run the next adventure. He’s never DMed before, but of course I want to encourage his nascent desires to be a GOD!! (Ahem…) I mean Good GM.

All the other players will be using their same characters they used in Phandelver. His character, with soldier background, will have been called back to the wars. I will have a new character, coming in at same level as everyone else.

So we are looking for an adventure for 4-6Th level characters, but good for a newbie DM.

Here’s where it gets hard. As a long standing DM, as well as playing in another group, I have either read or played in most of the other WotC published HC adventures.

My question then is twofold.

Part 1 is whether any of the following 3 would be a good fit. These are the ones I havent played nor read nor run.
Princes of Apocalypse
Curse of Strahd
Dragonspire Peak

Part 2
Any modules on DMs Guild folks might recommend?

thanks,
Chris

Basically, all of the APs are designed to be able to slot in after Lost Mines very easily.
 

Curse of Strahd is a great adventure, but maybe too much for a new DM.

I'd chose a little self-contained adventure such as Lost Shrine of Tamoachan in Tales of the Yawning Portal, or the first level of Undermountain from Dungeon of the Mad Mage.

I would AVOID Princes of the Apocalypse (boring), Out of the Abyss, Storm King's Thunder (very difficult for a new DM), and Curse of Strahd and Tomb of Annihilation (both excellent adventures, but again, not for the novice DM).
 

I'm not sure going with a massive campaign style adventure book is a good fit for a new DM, they can be quite overwhelming.

What about something from TotYP or Ghosts of Saltmarsh - a nice enclosed adventure for someone to get their feet wet. Or something in this collection from M. T. Black would do the job?


Ninja'd by @Enrico Poli1 it seems :)
 

I am running Lost Mine for a second time with a newbie group. Fantastic adventure. I'm not sure how they squeezed so much great content in there, but they did it. I'm thinking of running Curse of Strahd when I'm done with Lost Mine. They will be 4th or 5th level. Strahd is highly regarded as one of the best of the 5e big adventures. I ran Princes too and Tomb (not quite done with Tomb, but I like both of those as well).

Would Strahd be hard for a new DM to run? Probably, but would be manageable.
 

What I want to do is run the essentials box mixed with the starter box and have all the places from all the sword coast books available for the players to find. I’d have to be a bit fast on my feet to make it work together story wise but I wonder if this would work?

I guess I’d suggest stayingin the swordcoast for a bit.
 

I keep hearing that Curse of Strahd is the best adventure for 5E. I'd go for that one.

It's very good. Superb even.

It's also creepy. And can be depressing. Which might be perfect for the Halloween season. But it also might not be for all groups. Your heroes will strive to make things better in a dark and terrifying land - but the land often remains dark and terrifying despite best efforts. Survival and escape are sometimes considered the best outcome.

This seems a pretty stark contrast to Lost Mines, where problems get clearly better after the heroes work their way through them.
 

Tamoachan is a great adventure, I have run in 5e, AD&D, and played as an Interlude while playing through Tomb of Annihilation.

But the wrinkle is I will be playing in this new game, so I’d rather not play in something I have already run, played, or read.

Anyone have suggestions for non-Wotc content?
 
Last edited:

Remove ads

Top