Jester David
Hero
Quite possible. An adventure might not sell as well as a splatbook. But that doesn’t mean adventures might not generate profit. And, unlike splatbooks, adventures do not generate rules bloat.I suspect this is more or less it - "adventures don't sell well... compared to player-focussed splatbooks (possibly with a side-order of power-creep)".
Slatbooks age the line, adding option creep and power creep. They should be restrained. And if there are fewer splatbooks taking funds from wallets adventures might sell better.
The “four players for every DM” statistic never sat right with me. While there are many more players, not every player buys the books. Many players just show up and play.And, honestly, it's not hard to see why: adventures are aimed at DMs while splatbooks are aimed at players (who outnumber them something like 4:1). And although not every player will be interested in a splatbook, neither will every DM be interested in an adventure - a great many DMs never use any published adventures, while those who do may well not buy this adventure.
Most groups seem to have a couple dedicated gamers who buy most of the books. Or the one diehard fan who buys everything. Quite often, that person tends to be the DM. The provider of the books.
The current DDI model has made it really hard to put out crunch dependant books. Adventures might sell a little better, as the content is less easily copied into online tools.Now, it should be noted that both Paizo and Goodman have shown that there is money to be made with adventures. Paizo, in particular, have built a very successful business around selling them. But it's not at all clear whether any adventure would do well enough for WotC to consider it worthwhile printing it. (Actually, I wouldn't be shocked to find that that's now true of any print product, since the DDI ripped the heart out of splatbook sales, but that's another question.)