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The pech fade into the stone of the wall and leave you in the caves, various grunts and other unrecognizable sounds echo through the tunnels impossible to tell the source.
You proceed down the tunnel emerging to a open cavern with a large building in its center. The upper level has collapsed but the ground floor is mostly intact. Strewn all about the floor are the bones and dried corpses of gnomes.
The pech meet you on the other side of the chamber and guide you through two more small rooms.
From the Hall of Miners comes a dull rumbling, like large stones rolling across the cavern floors. The low, narrow passage opens, revealing the entrance to the vast hall. A vaguely humanoid form made entirely of rock lurches toward you, arms raised to strike.
Gallus quickly warns, “Do not attack it unless you wish to drive all the elementals in the hall into a killing frenzy!”
Pechs gather in front of you and extend their hands toward the onrushing elemental. The earth ripples forward until it reaches the elemental’s feet. It charges on a few more steps, slows, then stops, its arms falling to its side. It lowers its head, bowing or admitting defeat, then turns and hurries back into the darkness.
The pechs then form a ring around you.
Gallus says, “We can keep the elementals at bay, and we will try to prevent the Raging Spirit from harming you. But when we reach the spirit, holding it back will take all our efforts. You must talk to it, if you can, or rely on your own powers to drive it away from here. Normal weapons will not avail you, but magic might. We promise to aid you any way we can.”